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Brand vs Rell as a Support

Counter Stats Calculated When Both are Support Only
Brand Countering Rell
Rell Countered by Brand
All Cha Mas Dia Pla

Counter Kills

Brand Counter Kills Rell
Rell Counter Kills Brand

Champion Kills

Brand Champion Kills
Rell Champion Kills

Early Lead Ratio

Brand Early Lead
Rell Early Lead

Comeback Ratio

Brand Comeback
Rell Comeback

Win Percent

Brand Wins
Rell Wins
Rell KDA

K/D/A + First Bloods


Brand Kills
3.9 2.1
Rell Kills


Brand Deaths
7.6 6.8
Rell Deaths


Brand Assists
9.8 13.6
Rell Assists

First Bloods

Brand First Bloods
0.05 0.15
Rell First Bloods
Brand Combat Stats

Combat Stats

Damage Dealt

Brand Damage Dealt
19,268.92 6,581.87
Rell Damage Dealt

Damage Taken

Brand Damage Taken
16,083.69 19,134.86
Rell Damage Taken

Healing Done

Brand Healing
1,107.00 2,105.86
Rell Healing

Level Reached

Brand Level
12.1 12.1
Rell Level
Brand Objectives Rell Objectives


Creep Score

Brand Creeps
38.29 31.62
Rell Creeps


Brand Towers
5.3 5.3
Rell Towers


Brand Dragons
1.7 1.8
Rell Dragons


Brand Barons
0.4 0.6
Rell Barons

Gold Income

Brand Gold
Per Minute
325,055 283,294
8,715 7,595
Per Match
Rell Gold

Match Info

Brand Support
Total Matches as Support
11,314 6,781
5,725 3,444
Total Wins as Support
Rell Support
Brand countering
Bottom Lane
VS in Support
Rell countering
not enough data
not enough data

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