“Heimer is just simply annoying in my experience, very hard to kill him early but he also shouldn't kill you, he's going to just be pushing you in 24/7 so try calling for jungle help pre 6 before he gets his big turret. Try your best to push in this lane and atleast keep it in the middle of the lane, if you ever land an E on him you should be able to kill him quickly in one full combo, but do be careful of stopwatch/zhyonas which they usually get early since their turrets can do the work for them.”
“A good heimer dinger will wreck your shit . There are too many instances where you will need your E and it is very easy for them to force you to use it. Most likely you will get stuck trying to farm with your long range Q because if he stuns you when you try to last hit CS then his turrets will kill you ... and once he hits lvl 6 jumping on him will be suicide unless you have your E up and ready (this is a champ where EMPOWERED E actually is very useful so that you can block his whole ult or enough of it to get away ) This all being said IF you can burst him dead with your combo + ignite you can win but it is still HIGH risk . The only real thing you can do is take advantage of his lack of escapes , let him push up , try to get him to burn his ult and ping your jungler for assistence (also one final note for anyone unaware , his ult tower stays up if he dies , so if you burst him there is a high chance his ult will still kill you )”
“Very rough for most immoblie melees including Darius. I'd buy 3x Rejuv Beads as you can keep one and buy adaptive helm later. You do have a chance to all-in him before 6 by dodging/flashing his grenade and running him down with ghost . If the grenade hit you just back off as he will surely outdamage you.”
“Recommended: Sustain Runes & Teleport
Tips: W blocks his Turret AAs. Use Passive shield when going in to kill Turrets. Engage only if he wastes E.”
“You can (Q) his turrets and kill them with 2 (AA), so your objective is to focus on this and avoid using abilities, if you prefer to not max (Q). However, if you do max (Q) you can kill his turrets in one (Q) so long as you have the AP early game, which allows allowing you to press your advantage of shoving him back and not setting up a perma shove into your tower. Keep on your toes scout! You need to be vigilant and keep avoiding all of his skill shots. Once his towers are down for a tiny second you can get in and poke him a little or continue to simply take his turrets down until he's out of mana. A good Heimer will keep you pinned under tower all game.
“His turrets are very annoying and hurt like hell, but if you can dodge or bait his stun then you can possibly burst him down in one trade. ”
“TL;DR - DIFFICULT MATCHUP. DON’T TAKE TOO MUCH POKE. START DSHIELD +SECOND WIND INTO MERC BOOTS IF YOU HAVE BEEN SUCCESSFUL IN FIGHTING BACK. IF YOU HAVE BEEN GETTING OBLITERATED, GO FOR NEGATRON CLOAK AND FARM UP. YOU OUT SCALE HIM IN 1V1. IF HE GETS COCKY AND STEPS TOO FAR UP, PULL HIM IN AND CHASE HIM DOWN WITH GHOST. ASK FOR JUNGLE HELP IF POSSIBLE. CONQUEROR WORKS. AFTERSHOCK IS GOOD TO HAVE IN CERTAIN SITUATIONS. FORCE FIGHTS WHEN HE DOESN’T HAVE TURRETS SET UP/IS NOT NEAR HIS TURRETS. FREE KILL WITH STRIDEBREAKER.
A Heimer lane is poke city. Take EVERY anti poke thing at your disposal. His rockets do so much damage if he lands all of them that you might need to start triple dshield in order to have enough health to actually survive in this lane. On the bright side, he will almost ALWAYS be pushed up so he is very gankable. Not to mention how if he is overconfident and steps too far up, you can run him down. He is low hp so you can kill him very quickly. The trick is not dying after. Even if he isn’t there to attack you, his turrets will be. Unflinching in addition to Second Wind is great. Conqueror is good but Aftershock is great as it allows you to survive his rockets and turret beams. I’d recommend packing tenacity and Rushing Merc boots if you think you have kill pressure on him. If he completely destroys you, just give up and build Negatron Cloak. On the bright side, you outscale him in the 1v1 as you tend to be very tanky so as long as you dont die and get whatever farm you can get, you will get to a point where he is free food for you. Feel free to kill his turrets using your Q or W. But later on, they become so tanky that the damage you take while doing so is not even worth killing the turret, especially since Heimer will just put another one down.”
“Only difficult if your jungler never ever ganks. If you have a jungler with brain cells, you'll be okay.A very annoying laner no matter where he goes. If he's feeling extra petty, he'll go top. This is just a farming lane for the most part as he will run from every fight. if he tries to poke with his stun grenade then you have an opening to engage. Make it a very very short fight. PTA rune is recommended and use bushes as a get out method to disengage his turrets. He's terrible at lane control and inevitably overextends which makes him vulnerable to ganks. ”
“Ignite + electrocute + dorans shield
Look to safe farm until 6 where you have strong all-in potential
Kill turrets with Q if possible to attack his mana pool, also free gold
Ignite can be good for stronger all-in”
“Can't get near him because of the turret harassment. Dodge everything you can but the best case scenario is to proxy.”