“Dont fight him, try to just farm.
You can try all in him, after hexdrinker mercs with r and ignite.
ALWAYS LOOK FOR HIS STOPWATCH BEFORE ALL INS.”
“100% unwinnable matchup. Must take PTA, use E1 to dodge the grenade and all trades will go even at best. Heimerdinger perma shoves waves which is something that is very problematic for us since it will destabilize and completely destroy our fury management. He outscales us and is more valuable to his team at all points in the game (except for maybe levels 6-9), Heimerdinger is one of our worst matchups; the lane sucks since he's bursty and a ranged mage, making the game hard to play and he can abuse us forever. Rush merc treads and pray you can hold weakside”
“R him out of his turrets. Level 1 take Q level up instead of E, so you can destroy his turrets with the auto reset.”
“Fleet Footwork it's very useful against him, poke him and the machines so removing them as fast as possible, always try to destroy them before moving forward to kill, if you hit the stun it's a guaranteed victory”
“Dont trade with him early as his turrets are pretty sick, stay under the tower and take cs, if he ints and gets behind its free lane, if he doesnt wait for some items and lv7 and then you can fuck him. Dont underestimate him as he is pretty tricky and can turn tables around during the trade if you dont pay attention.”
“(d shield, flash/teleport, second wind/overgrowth)
annoying but not unbearable. as long as u dodge his e, u wont constantly be low from his turrets. theyre fairly easy to take out whenever u build up q3. respect bushes if ur low when he runs into them as he will set up turrets and lob an e at u, maybe even ult u, too. early laning phase will be annoying but this should be a free win for u. build hexdrinker early (if u can) or mantle/negatron cloak”
“Really boring matchup and wait for a gank. Take Summon Aery because you need to poke him.”
“Ranged matchup. Don't fight him ever unless your jungler ganks. Take TP 100% of the time and play for Ults since Heimerdingers Scaling sucks and he doesn't do tower damage (afaik)”
“You can jump on him anytime he's in range without a huge wave, E'ing towards him blocks all damage from his turrets even if they're behind you. EIther juke or E his stun, getting hit is a death sentence.”
“ELO DEPENDENT FOR DIFFICULTY
W: 11 > 7
R: 100 > 70
Runes vs Heimer: Grasp, Conq, Fleet
HIGH Econ: Conq + Bruiser
MID Econ: Grasp + Stasis
LOW Econ: Fleet + smite Lethality (you for 1 in late game, or split potential)
Strengths: VERY good turtling, great siege, insane Baron potential, super safe pick, magic damage, 'hyper carry' if fights go his way.
Weaknesses: Immobile, Heimer players are weak af, no sustain, glued to turrets, ult dependent for skirmishes
Notes: Figure out your 1 shot combos on his turrets, and play the mana game/charge game vs his turrets + W/E poke. Save 4 stack for his E or the charged turret shots, Ravenous Hydra is strong here for the AoE to kill his turrets.
It takes 2 smites to kill his big turret.
DONT let him cheese your jungle's Blue/Red (depending which team you are).”