“Easy before level 6.
Carefull from level 3 to --
She can charm when you are going for a CS with your Q and take a free trade.
Avoid using Q to last-hit , if the minion is on an open trajectory for Ahri to land a Charm.
Just walk up to the wave and last-hit, Irelia has a big auto-range for being a meele.”
“Runa Recomendada: Eletrocutar.
Ahri abusará de AA e Q nos níveis iniciais, por isso tome cuidado com a Orbe da Ahri e tente usar o Q nela todas as vezes que puder. O combo para matá-la pode ser EW+AA+QE+AA, se estiver perto dos minions é mais fácil fazer ela errar o seu Charm (E). Caso ela erre o E, jogue agressivo contra ela. Não desperdice suas adagas e mude sempre a posição para ela não memorizar a posição que você vai para usar o E em você, que você não terá problemas. Forçar a ultimate da Ahri com falsos engages podem ser úteis. Ahri também é excelente em roaming por conta de seus três pulos no R e seu E. Portanto, acompanhe sempre ou mantenha ela ocupada na Lane. Em teamfight, tome cuidado com o flash E da Ahri para não ser pego fora de posição e morrer por ela, aguarde sempre o E dela ser usado ou combe ela o mais rápido possível (QEWR) para que ela não possa te incapacitar nas lutas. O potencial de perigo de Ahri é de igual para igual visto que ela também tem muita mobilidade, dano base e vantagem em pick-off e inicialização de lutas com seu Charm.”
“Pre 6 you can all-in her whenever her charm is on CD. If you can bait it, she has no way of trading back. After level 6 you should be a bit more careful and stay behind minions when fighting. If you can land miasma on her she won't be able to dash or flash. ”
“If you're laning against her you can likely kill her early on, but if you're not and/or she gets ahead it makes it really difficult for you to teamfight, one charm is pretty much instant death and a lost fight”
“Charm is the only thing you really have to worry about. Her R will make her nearly unkillable in lane, but you can outroam them and are able to kill them very easily if they don't have R or if you have a jungler who can help CC lock them. Don't try to solo towerdive them and don't full commit solo if you're below half health. Late game e+q will nearly do all your health so try to let your team tank the charm first. Mercs recommended if they have another AP champ and hexdrinker is viable if they get fed.(Also make sure they're low enough to where you wont miss an exe because of their passive healing)”
“Start Doran + 2 Pots if 1) You think you can outplay her and hit your W's to generate a kill at levels 3-5 or 2) You think she will burst you down post 6 (get an extra ring).
Start Corrupting if you think you will not hit your W's (or you will get poked down) and you rely more on wave clear/spammy poke (you will be way more squisher but more durable -- this is recommended if you are sure you will not get hit by CC spells and instantly die).
All you have to do is to dodge her
E pre 6 in order to kill her. Play with Cleanse if you think their jungler will reach you if she hits you and post 6 play careful because of her ult. In this matchup I usually push hard till level 2 and then try to keep a steady push so her Qs will be forced on minions and not on me. Never get hit by a Q that it is intended for minions. Try to learn her E pattern in the first 4 minutes and you will have an easy game. Be careful of the instant E->Flash combo -- if you don't play with cleanse OR if you don't react fast enough she will kill you, however I suspect very few Ahri players are able to do it on a consistent basis so you will be generally OK with Ignite too. Play with Cleanse only if you cannot dodge CC spells easily OR they have a setup for her (Seju/Amumu/Zac/whatever).”
“A decently good Ahri, when fed, can swing this quite hard in her favour because of her mobility and one-shot potential, but you definitely have the upper hand early game with your push potential, she uses a lot more mana than you early on. If she takes Cleanse her kill pressure on you will be greatly reduced as she doesn't have much damage unless she snowballs. Remember that without her ult she is the same as any other squishy immobile mage, she can be burst down really easily. Definitely DO NOT Portal Jump in front of her because it guarantees her Charm, and more than likely a free kill on you.”
“Charms hurt, but if you stay behind minions you're almost always going to be able to poke safely”
“Ahri does well into Lux due to increased mobility, while we have a range advantage it is ultimately irrelevant. You have to save Q for her dash or W movespeed or you will die.
If you're able to maintain distance in team fights, I do believe Lux is more valuable.
Consider purchasing a null-mantle if you're losing, otherwise you can one shot her with the standard build if you land a Q.”
“In here, you need to trade her only if she uses her Q. Don't try to brainlessly walk to her, because she will just punish you with her combo. Post-6 be careful about her all-in. Though if you will have negatron and keep your distance, it shouldn't be problem and once when you get your Liandry, you should be good to go in order to win trades against her (or even deny her entire all-in). It's important to mention, that when you go for harass, try to wait until she uses her Q, because then it's harder for her to juke your spells. Otherwise she can just always use Q for speed up, avoiding your spells and clearing minions with ease.”