Discover all champions who counter Seraphine. Use our statistics and learn how to counter Seraphine in League of Legends and win in Champion Select! Seraphine Data for all roles taken from 63,0293791,1289,27521,65730,590 matches.
As a Support 49% Win Rate68% Pick RateSeraphine As a Support Counters: 32,61118,90710,7412,73119537 matches, 38 counter champions
Counter RatingCounter rating is an expression of how strong or weak a counter is based on win rate, kills, and deaths, as well as early laning advantages or disadvantages. A higher number means an easier laning phase against that champion.
Counter RatingCounter rating is an expression of how strong or weak a counter is based on win rate, kills, and deaths, as well as early laning advantages or disadvantages. A higher number means an easier laning phase against that champion.
Tips Against Seraphine as a Support Tips Provided by MOBAFire Guide Authors
Rebaulten says “Pretty easy lane. Look to out trade with W and engage when seraphine blows her E. She has long cds.”
jmp_01_ says “Just like with Senna. Avoid getting poked and hook her whenever you can to be honest. Try to bait her spells since she has really high base cooldwons.
Take Glacial Augment.”
support_diff says “Seraphine has a really good damage, she has cc, she has heal, she has a game changing ultimate. Don't buy Spellthief's Edge, she won't let you close enough to damage her”
Lunar Empress says “Mages are high threats to Janna and Seraphine is no exception. Struggles with mana early so keep her using her spells to which you can trade after and probably secure a kill. ”
mazewalk says “"YaAaAaAaaAaAaaAaAAaA"
Same as Lux, bait her abilities. Buy Mikael's Blessing to counter ger ult and if she's going utility, buy Chemtech Purtrifier. E's cc depends on your current state, if you're slowed, her usual E will root you, and if rooted - you'll be stunned. If you're stunned, her E will press FF for you. ”
King Kirbilogus Toadstool says “Seraphine has some attributes that Sona has: a powerful ultimate, great utility, and some scaling numbers. That being said, watch out for her ult.”
Aydov says “Her skills can kill plants fast but pretty squishy. You can run comet rune, if you get hit by her skills more often get refillable potion. ”
Dotje says “In my opinion serphine's abilities are hard to hit when trying to force poke. If you wait out her E you can try to trade. Be careful of her damage output when she gets imperial mandate. And consider taking mikael's blessing against her ultimate for your carry. Make sure to be out of her ultimate range, and be ready to disengage/counter with your ultimate.”
Aerenax says “Seraphine is very annoying as she has a lot of poke. Same goes for her as the rest of the enchanters: stay healthy and punish cooldowns.”
Cyclic says “Seraphine is very high range and very safe so she is harder to poke then other enchanters but doesn't have a ton of kill pressure on you early. Make sure you dodge her root / slow and you should be fine to scale ”
ZharMeny says “She is similar to Senna, and gonna play at max range, but in this match up you can dodge whatever she throws at you, and generally this is an even Support match up. Recommended Stance: Mounted”
Toches says “She's got pretty strong poke, but otherwise has pretty slow abilities, and you can always R as she R's to neutralize any followup if it looks like multiple people are piling into a choke.”
iveye says “Honestly a easy match besides her poke in lane, if you jump her she mostly dies 8/10 increasing as the game goes on. Her R is her main threat where her R alone can flip a lost fight to winning.”
mellorwastaken says “slightly harder than sona but still pretty free, her E wont interrupt your Q windup or your E so its a free lane.
Doesent scales as hard as sona does but she will still turbo outscale you so again look to close game fast.”
cyb3r1a says “Take Aery in this matchup. not really a threat til lvl 6 and til you get to teamfights. If she takes exhaust she can instantly root you or your ADC with E so watch out for that.”
gizemdeniz says “Seraphine's range may be high, but in terms of damage, we have just as good potential. We can easily avoid her ult with our own ult and win this match by making decent decisions.”
mazewalk says “Annoying af, pay atention to her passive and her allies slow, so she doesn't get you with her E. She can't disengage you in any way, so if you cath her off guard - she can't escape.”
aRhesty says “Immobile enchanter but her CC can be insane and will get you killed easily. Probably the best enchanter into you. Dodge her abilities like your LP depends on it baby, they're all very slow.”
Fenreee says “|||SUPPORT||| Take Glacial + Swifties and dance around her skillshots. You can often get away with running ignite here if the ADC matchup is even or to your favor. She will impact the game harder than you late, as her R is disgustingly good. Taking Mikael's can help a lot into her.
|||ADC||| This pick relies almost entirely on waveclear for safety and is also a pain for your jungler to gank. Into Seraphine ADC I recommend just taking a roaming page and focusing whatever your Junglers focusing, as staying in lane and bleeding out is usually a pretty bad idea.”
L9NunuChillump says “She is very easy to kill and since you can't be slowed and rooted by her while using your W it allows you easy pressure and can lead to kills early”
zotet says “The main use of her kit is to push her allies forwards and slow her enemies down, this combined with her damage can be very annoying. Though she is outranged and her slowing enemies and speeding allies isn't very strong.”
Sellorio says “A strong mage who can easily punish you for being in lane. Due to Senna's lack of mobility, she has a hard time dodging E's and Seraphine's abilities and passive allow her to out trade you at a longer range.”
DynHoyw says “Because i don't want to underestimate Seraphine, i'd call her an even threat. I haven't met a good Seraphine player, and depending on the enemy AD Carry, Lulu can easily just polymorph them.”
OakuMarai says “Sona but with more damage. Aery/Electrocute with celerity. Respect her E level 2 and try to poke her. If you can aovid teamfights then do so.”
huirats says “Lots of long range poke as ADC and support, especially awful to be against with a Miss Fortune or Ashe. If they slow you, she can root you and you'll probably be dead. ”
PykEugeo says “She has a lot of sustain and poke, and has one of the strongest supreme in the game, be careful but otherwise, not giving it a breather is a solution ( dodging all xD )
”
DixonTheGuideMaker says “Keep an eye on how many empowered stacks she has. If she has 3, play safer as her next ability will be much stronger. Once she hits level 6, expect her to either look for kills in lane or set up her Jungler for ganks. Her Ultimate Encore(R) is a strong tool that offers her extra kill pressure. Whenever she uses her Surround Sound(W), she will be vulnerable to an all-in. It has a really long cooldown, so try to abuse it if possible.”
DixonTheGuideMaker says “Keep an eye on how many empowered stacks she has. If she has 3, play safer as her next ability will be much stronger. Once she hits level 6, expect her to either look for kills in lane or set up her Jungler for ganks. Her Ultimate Encore(R) is a strong tool that offers her extra kill pressure. Whenever she uses her Surround Sound(W), she will be vulnerable to an all-in. It has a really long cooldown, so try to abuse it if possible.”
DixonTheGuideMaker says “Keep an eye on how many empowered stacks she has. If she has 3, play safer as her next ability will be much stronger. Once she hits level 6, expect her to either look for kills in lane or set up her Jungler for ganks. Her Ultimate Encore(R) is a strong tool that offers her extra kill pressure. Whenever she uses her Surround Sound(W), she will be vulnerable to an all-in. It has a really long cooldown, so try to abuse it if possible.”
DixonTheGuideMaker says “Keep an eye on how many empowered stacks she has. If she has 3, play safer as her next ability will be much stronger. Once she hits level 6, expect her to either look for kills in lane or set up her Jungler for ganks. Her Ultimate Encore(R) is a strong tool that offers her extra kill pressure. Whenever she uses her Surround Sound(W), she will be vulnerable to an all-in. It has a really long cooldown, so try to abuse it if possible.”
DixonTheGuideMaker says “Keep an eye on how many empowered stacks she has. If she has 3, play safer as her next ability will be much stronger. Once she hits level 6, expect her to either look for kills in lane or set up her Jungler for ganks. Her Ultimate Encore(R) is a strong tool that offers her extra kill pressure. Whenever she uses her Surround Sound(W), she will be vulnerable to an all-in. It has a really long cooldown, so try to abuse it if possible.”
Jageiko says “Seraphine is annoying cause of her sustain, but her poke and CC wont do much (so slow). Look for a one shot opportunity. Her R bounce of you since you're in melee most of the time so carefull not to give her a 5-man ult.”
Yoshiking123 says “You win hard Level 1/2 but the problem is post Lvl 3 and mid to late game. She just perma wave clears with empowered Q and has good CC for team fights. Plus if she runs Guardian it just becomes a farm lane bot after Lvl 3.”
RoseOfInnistrad says “Seraphine isn't at all balanced, and has a lot of strong survival and disengage tools. Her laning isn't the greatest though, so there will be opportunities to take advantage of there. After 20 minutes it's very difficult to find agency against her.”
Mindartis says “Any hero who is in some way the opposite of Thresh is a problem.
He doesn't like magic damage, and therefore any support that deals magic damage causes trouble for him.
Also, Thresh gets closer to the opponent, so he is vulnerable against control.”
Navn says “Hard to deal with her range, and landing Q's on her will be pretty hard. She'll likely get an early Chemtech Putrifier and make the game difficult for you.”
spirit legacy says “Seraphine/Sona lanes are annoying due to their range and easy hitting spells. They don't have kill pressure on you and you mostly won't have kill pressure either. Try to play with your jungler and get ahead in other lanes/in objectives because they'll outscale you. ”
Challenger Project says “Abuse early levels. The problem with all enchanters is all the same - if we don’t snowball early hard, we fall off and get outscaled.”
Demonsedge90 says “Seraphine is a strong poke champion who Leona doesn't want to be close to when the threat of her r is looming. To deal with this, you must catch her sleeping and hit her when she least expects it.”
Cordiall says “Seraphine isn't a threat to Braum at all. She can poke you, but not much else. If you all-in her she'll probably die. Punish bad positioning, don't eat unnecessary poke, and you should run away with the lane without too much trouble.”
hampenguin says “If anything, her double W is what's gonna be a pain. She doesn't do a lot of damage and her CC is negligible but the W shield is decent when double-cast and the R is valuable in fights but she's slower compared to you.”
Firemagnet390 says “Aside from her ulti, Sera is not much a threat. She's squishy, and Lux just does her job better. shielding and healing can be countered with items that will buff Lux's damage to the whole team as well.”
AvengingAvacyn says “Seraphine tends to rely in indirect artillery shots that can be dodged. When you get in her face, she doesn't have as much of a counter. Try to all-in dive her after baiting her into wasting her abilities. Just don't get charmed by her ultimate or stunned by her empowered skill shot. ”
Nozul says “Muito poke por parte dela, mas você consegue desviar se ficar recuado o suficiente. Se você avançar de qualquer jeito, ela te ulta e em seguida te prende com o E. Nesta matchup é questão de posicionamento teu.”
TheBlueImperial says “Seraphine is incredibly poke heavy in lane but she is still an immobile and squishy champion. If you ever get onto her she will often die, she has no way to cancel your engagement. The reason for her placement is that in team fights her R is just as potent as yours and it can go either way.”
PumpkinMatters says “Seraphine é uma Sona depois de cheirar cocaína, porque ela faz tudo que a outra faz, só que dez vezes melhor. Consequentemente, ela é dez vezes mais perigosa que a Soninha. O ideal aqui é fugir de todo o dano que ela consegue encaixar à distância e guardar seu combo pra quando ela não tiver mais seu W, pois a habilidade dá escudo, cura e dá velocidade de movimento suficiente para atrapalhar sua iniciação. De qualquer forma, se você acertar seu combo, acabou pra ela”
beefyylol says “Really, REALLY annoying to play against but once you hit 6 you can start to make plays. She outranges you in lane so its difficult to trade with her. Remember to not line up with your teammates when she has ult up. Don't tilt and you should be fine.”
PumpkinMatters says “Seraphine is a Sona on coke, because she does everything Sona does, but ten times better. Hence, she's ten times more dangerous than lil' Sona. The ideal, here, is to escape her damage (which is a TON) from a distance and keep your combo to whenever she's out of her W, because of her shield, heal and enough move speed to escape your W. However, if you land anything on her, you'll put her to sing on base”
HypoTheAced says “Seraphine's only counter to Senna early game is her range. She doesn't do much damage or give much sustain. However it can be easy to get baited and hit by her ultimate even after laning phase.”
Discord231 says “Esta campeona no debería darte problemas en la línea, pero en las team fights ten cuidado de no estar en línea recta con tu equipo, o su R ganará la pelea.”
GuanaTv says “Utilize os Leveis de 1 ao 5 para criar uma vantagem na rota. Após isso, procure criar jogadas quando a ultimate de Seraphine estiver em tempo de recarga!
(Use Levels 1 to 5 to create an advantage on the lane. After that, look to create moves when Seraphine's ultimate is on cooldown!)”
beeinthefranxx says “i cant even with seraphine like. if you can js blow her up with a w land into AA's and Q's early then do it, but mid game and late make SURE you dodge her ult or yo u may be fuqd ”
Luminescape says “Seraphine is annoying but not horrible. She pokes but you can sustain through a lot of it, just watch out for her root and low hp damage.”
Gobomo says “She's really annoying to face, but her abilities are pretty choreographed, she has zero mobility, she has a low amount of health, and her abilities use a lot of mana. Take advantage of all of these and you'll ideally be able to get a kill on her, or at the very least bully her so that your ADC has lane priority and you can roam effectively. ”
yaemitskiuwu says “Another Even threat for Lulu. She has the range yes but your Shield is way better than hers and lower cooldown. Seraphine doesn't deal much damage early and you can easily negate her pokes with shielding. ”
Daromius says “Her E and Ult are annoying, but you should be able to dodge everything, can't do much about her passive's AA range, so poke from a distance.”
eiensiei says “Her Q is very slow and easy to dodge. Her E slows you if you were previously unaffected by any CC, roots you if you were slowed, stuns you if you were immobilized - but it's also fairly slow and easy to dodge.”
Twisted Tea Fate says “Her poke is very easy to dodge, as long as you don't get hit by her stun you'll be fine. Be very careful after level 6, her ult can easily kill both you and your carry.”
Mystral says “I find it pretty hard to lane against a good Seraphine because she outranges me and heal herself and her ADC, so my poke is pretty much useless.
Try to play it defensively, if she engages with her empowered E, try to polymorph her or her ADC.”
Aerenax says “Seraphine is a poke heavy champ and as we know that’s annoying if you are short range or melee. Seraphine can poke from miles away with her Q and E and has some good sustain with her W. If she misses the root on her passive empowered E or her ult you can all in her. Play around her passive and her ult.”
eiensiei says “Her Q is very slow and easy to dodge. Her E slows you if you were previously unaffected by any CC, roots you if you were slowed, stuns you if you were immobilized - but it's also fairly slow and easy to dodge.”
LimTheDestructor says “Engage when you are sure you can get a kill on enemy botlane - short trades are favorable for Seraphine lane. Don't make mistakes, finish the game quickly enough to not getting outscaled.”
warmfishu says “She can do a lot of poke damage. If her Beat Drop (E) can be Echoed (P), it will root you if it hits. E will stun you if you are already rooted, making it a dangerous ability for stacking CC ( and thus Yuumi W resets). A normal E has a 99% slow, so it is effectively a root, just not with the status application. Encore (R) is a massive AoE charm that extends if it hits any champions, including allies, thus resetting W and likely setting up for a team kill.”
Rasta Da Masta says “What not to do: 2v2, 3v3, 5v5
What yes to do: Isolate her from her lane partner to force a 2v1, Have your team splitpusher draw her away from grouping, get hit by her CC.
She has no mobility & is very easy to burst when out of position. ”
Hceercs says “If you're not careful in lane, you can poke you down really hard. And her ult makes your whole team horny which is very VERY obnoxious >:(”
Korippo says “Outranges you by far, has the ability to root as well as CC with her ult, and generally superior healing and shielding as hers is a huge AOE circle. She is very easy to poke out in lane generally though, and if you can bait out her E (especially when it's double casting) then you can trade with her really well pre-6. Her ult is a bit of a challenge though; it's usually better to let your ADC get charmed and then follow up with your ult, since by then the charm will have ended and you can usually kill her should she be low enough.”
Frappessb says “She has a slight edge over you in range, but its not enough to make a huge difference. Just try and avoid her Encore: E (Long range waves) as the second one will root.”
0Banda says “Your lane against Seraphine its a skilled matchup she's E has an insane range, and will slow you for 99% making you really slow, to counter this you can buy Boots of Swiftness. Furthermore, when engaging you should always focus her, as she is an inmmobile champion and has very low health
Against Seraphine you should build as usual, and play a little bit more safier than usual when you are waiting for cooldowns source of her long range”
Arcurath says “Quite an easy matchup really, you can either poke her down with bombs as her W cd is very long. She is also weak to engage so E double bomb combo with jungler is simple kill.
Later on just position so you dont get hit by her R so you can save allies that get hit by it.”
bobsalad says “Easy to dodge her skills and shield her poke. Can trade aggressively with auto and q just be more careful when she has her double e up.”
lenithebot says “Seraphine has an insane amount of poke. Although your passive does give sustain her poke if too strong for your passive to make up for.Also she has ridiculous amounts of cc. If you go in and Seraphine lands an R and an E on you and your adc consider the fight is over. Be very careful when you engage since she can usually just press R and disengage or counter engage onto you.In this lane I would suggest to look for roams to try and get your team really ahead. If teamfights start happening and your team is not ahead if Seraphine lands an R on multiple people the fight would be over.”
ARealFakeIdentity says “Similar to most enchanter matchups, you can easily W away from most projectiles, but also prevent her using her Encore (Seraphine R) by engaging from a different direction than your team.”
Jowoey says “Skill matchup. Try not to get hit by her double E. Trade with her when she wastes it. Her ult is really useful in teamfights so play them slowly.”
TwitchTV Sarodag says “As well as most poke + heal champions, Seraphine will be pretty annoying to deal with in lane. Especially due to her long range abilities.
However, if caught in a bad spot, Zilean can CC her for days.
-----------------------------
Al igual que con otros campeones de heal y poke, Seraphine puede resultar muy molesta en fase de líneas. Especialmente por su enorme rango.
Sin embargo, si Zilean la atrapa en una mala posición, la puede CCear por mucho tiempo. ”
Biotic says “But it seems to be Similiar to Janna but she doesnt have such a dominant Lane. Gank her a lot you are way Stronger Level 3+ and in the mid game. Try to engage her whenenver you can. She cant do a lot in All ins vs you.”
TheBestestBork says “She can be annoying as hell, but otherwise you can dive her when she gewts cocky and watch her cry when she cant do anything for 3 seconds.”
LIGHTBULB NA says “Pretty easy matchup all around. If she ever has flash down, you should try to engage on her. If you ever get the E + double bomb in lane she should die”
KasgoesREEEEE says “she can either be quite dangerous or no threat at all, depending on how good she is at actually landing her abilities. keep your movements unpredictable and look out for when her passive is up.”
Skyzinho1775 says “Just...no. please. like seraphine is so annoying, u just need to dodge and have a very good sidestep reaction but the problem is her ultimate. So just do like morgana wait her to cast abilities then GO!!!
”
Spection says “You trade better than she does. She is slow and easy to poke, but watch for her extended autos which can help her even out lost trades. Zhonyas her ultimate or build banshees for it later, as you will often be too slow to walk out of it. ”
DanNS12 says “She is pretty weak right now just sidestep all her abilities and harass her and her ADC. Also, watch out for her empowered abilities she can stack it shows above her head.”
Billehz says “Early she can be pretty annoying before you have all your abilities, but by level 6 you should be able to deal with her and get out of the way of basically all of her abilities”
Jaori says “Her damage isn't high enough to push you out of lane. Focus her after level 6. Charge W, ult behind her and use E to CC chain while damaging this useless champion with W and Q.”
Go Getter says “Really annoying poke and can really harass you early game, peeling is gonna be tough since she pulls out so much more CC in a short amount of time with her Q.
You can beat her out similarly to sona once you reach 6 and you can safely dive.”
Mijael2 says “Mas rango, y una definitiva muy clave si es bien aprovechada, no solo en fase de lineas, sino también en TeamFight, brillara mas que nosotros. No debemos de olvidar que ella posee skilshots muy fácil de esquivar, eso podría darnos ventanas de oportunidades para tal vez sacar algún asesinato sobre ella, ya que es muy frágil.”
dragonmasterc says “Seraphine has a good response to your poke with her heal, but like other enchanters can only shield your E by predicting it. Careful of her empowered root and her massive level 6 powerspike - ideally if you can win the lane before this, do it.”
Pigeont says “Like the other supp with linear root, its a danger, but this one have a massive charm,if she miss her E, you can poke her pretty easily, cause in early game she doesn't heal much, in late game take morellicon to deny her team heal.”
edkemr says “RUN CLEANSE AND CONFIDENT RUNES.
Most of the Seraphine players that I see go full AP. It's not the best in matter of utility for their team, but sure it's annoying for you. She has a big range, even if her skills are fairly easy to dodge. Do not get closer to her and if you do so, keep an eye on her passive. Also I think that Seraphine becomes particularly dangerous with some nasty combinations, like Ashe, Lux and Senna. Lastly, be careful when teamfighting in choke spots: she can just press R and the game is over.”
Dotje says “As I haven't been playing against much good Seraphine players, I think her biggest threat is her ultimate. If you position safely you can help your ally by using Mikael's blessing. In laning phase your shield should be strong enough to withstand her poke.”
Pyroxes says “She's usually pretty slow, so try to use that to your advantage. Try to bait her shield before R-Q'ing since she can negate a lot of damage with it. Beware of her ult.”
KeleiX13 says “You should be winning lane since you have more consistent damage and her Q is pretty dodgeable since it's slow. Even if you get hit, you can shield most of its damage. However, if you get hit by a root or if the Seraphine has an ADC who can follow up her damage(i.e. Jhin), this lane becomes a little difficult. What you can do then is continue poking but not go too close. Her ult covers a lot more area than yours but it is a lot more dodgeable. When trading, try to trade when she doesn't have a lot of notes on her and her allies since that's extra damage for her and keep track of her passive double cast and don't step up to trade when she has her double cast since you could get rooted/at least out damaged.”
anionPositivo says “Ela corre bastante, mais a gente corre mais. Abusa quando ele estiver sem stacks da passiva, porque o poke dela vai doer, e muito, o lado bom é que possivelmente são dois squishies na botlane, é só acertar um W e ver a mágica acontecer”
Sinci says “Seraphine is just strongest champion in the game right now that can do alot of poke from really far away to make it unplayable for lulu but also boosts her allies with alot of shielding, healing and damage. Definitely recommend banning her out if your teammates are not picking it.”
Levkar says “Does relatively high damage but lacks cc. Try your best to pick up passive as often as you can to tank her Q's. Keep your ADC healthy to reduce the Q damage. Her ult can be a nightmare, so hang in there.”
Discord231 says “Esta campeona no debería darte problemas en la línea, pero en las team fights ten cuidado de no estar en línea recta con tu equipo, o su R ganara la pelea.”
LilRidge says “Avoiding Seraphine's (Q) High Note is very important in this lane. The poke is quite potent and will allow her to get her Support item very quickly.
When trying to lane against Seraphine, you will need to consider her movement speed, especially when she uses (W) Surround Sound as it will make it easy to dodge your engage. You need to make sure you don't miss or you'll get CC'd by her (E) Beat Drop and likely die.
Seraphine is exceptionally squishy, so a well-timed all-in can easily set her back in the lane. It would help if you tried to use the lane brushes to try and all-in her when you can.”
The Last Rakan says “O kit dela é muito chato de lidar, seus slows e CCs atrapalham muito seus engajes, sugiro esperar ela gastar suas habilidades para você engajar em seu aliado.”
Rainuu says “Seraphine can be irritating to play against as her massive shielding can prevent from bursting alongside her ulti. Other than that, everything is quite easy. ”
Ruiner of Fun says “You should be dodging all of abilities all the time since they skillshots. Her ult is her only saving grace. If she is good she will always use right before you can fling her.”
Starchase says “Her poke is much better than yours, and she can shield and heal your poke, so just heal her poke damage with your E and Q her to get manaflow band stacks.
Her E is a pretty low animation ability, so if you're confident, you can try and detach to get some damage into her ADC.
Care about her ultimate, it's very wide and hard to dodge, even if you have reflexes.
Rush Oblivion Orb and then Mikael's Blessing.
Depending on the ADC's you outscale her or not, but she can buff her entire team and her ult is better than yours so even if you outscale her, she will still be a problem.”
Takitsu says “Fight seraphine early in lane. Once she has ult avoid clumping up with team mates. Look to fight her once her E is down or right after she uses her double ability.”
losolkos says “She is one of the most annoying machup in game but when you punishment her and dodge her abilites you will br good. after lv6 make sure you will be careful if you or you adc have no chance do doge use W to minimize the dmg also try to use e to dodge her ult.”
Discord231 says “Advertencia: Esto esta siendo escrito en le parche 11.10 antes de que se revele el buf a Seraphine. Esta campeona no debería darte problemas en la línea, pero en las team fights ten cuidado de no estar en línea recta con tu equipo, o su R ganara la pelea. ”
unhben says “Poke queen but even because she cant do much to you after poke. Just shield it all and aim for her adc to make her blow everything. Use the Q into ward hop trick to make her waste ult, then go back in.”
Kadiyarch says “Her skills are easy to dodge and you have pretty much the same range. She heals your poke so you must combo her to be efficient. She is squishy and easy to kill.”
Coo1breeze says “Weak, easily to avoid pokes, just hook and kill. The only CC to really watch out for is when she has an ECHO ready, which will let her E stun you when it lands twice.”
Bear Gummies says “Seaphine's abilities are surprisingly easy to dodge, so just make sure to maneuver around them and poke her down. The one thing that she has on you at all stages of the game is range, but she shouldn't be the biggest deal towards the mid and late game. Just be careful that she doesn't snare you because that will get ugly for you fast.”
Jannito02 says “Seraphine's E with her passive and her R are the only abilities Seraphine can use to make Yuumi useless, as she can stun you or charm you. She's super squishy and easy to fight against, like with a Lux.”
MagicPOwDer says “Similar to lux her poke potential is quite high. Just try to bait out her root and you should be fine. If you do get rooted though, make sure to wall off the adc and try to Q, E, seraphine before backing off”
Blueish Purplesh says “Seraphine isn't an Impossible, but is a very hard support to fight against. Her Abilities Can be blocked and Dodged By Braum Quite Easily; But one wrong move can hurt very badly.”
The Lotus Queen says “Seraphine's long range CC and damage can be very deadly and make it hard to get through laning phase. Rush boots to dodge her spells and win late game with your scaling.”
Vighar says “She is quite scary to fight. Her damage, her stun, your ADC is always gonna get hit by everything, so when you try to help. You'll also get damaged.”
Guilherme Brochier says “seraphine possui longo alcance, o que faz com que ela bote bastante pressão. com a botinha de tenacidade melhora um pouco, mas mesmo assim muito cuidado em lane.”
vnillz says “I generally hate Seraphine as a support, but you can easily out trade her after you wait out her E. You have a better engage advantage with aqua prison. ”
Jexeff says “Quite an annoying champ to deal with. Most Seraphines will take barrier along with guardian making her quite difficult to kill. She has been knocked down a peg but can be pretty intimidating to lane against. You can definitely abuse her level 1 since she will most likely start with her Q ability. Look for early flays when she walks up to get some extra damage on her.”
Sinci says “Seraphine is just really annoying with long range and cc making it difficult to get to her. Bad seraphines are fine to play against but if they know to keep their distance it gets really tricky. Seraphine being probably the best champion in the game as of now it should banned almost always.”
fishbully says “ONLY IN SUPPORT ROLE: Seraphine has very easy to dodge abilities, however these abilties do a lot of damage. Focus more on preventing poke and more on finding the perfect time to engage, once getting a lead the lane should be easier.”
itizhelia says “Used to be giga broken and still is, but not anymore in the "perma ban" section.
She pokes you, overshields her allies, has massive long range AOE charm.
In other words, it's really problematic dealing with her due to this overloaded kit which still makes Seraphine a good pick no matter the received nerfs she has.
So whenever you face her. Don't be surprised that it is really hard to approach enemy bot lane or even hurt them.”
m3nto8 says “Seraphine can dodge you with the speed of her shield and she is pretty good at poking. Thankfully she's rarely ever gonna root you before you lift her up.”
Royal Shaco says “nerfed so weak i once made 420 lvl player 0/10 he challenged me 1v1 after the game he banned shaco and my mains i didnt saw his mains at all he took darius with 400k+ i took vlad with 13k i lost first blood but turret killed him so he trash talked and keep repeating nig* i killed u ez ez ez ez then he spammed me i reported him and he reported me so i got my honor domoted i didnt typed anything i didnt swear i sometimes dont understand the riot ”
KajiKumihoAkukei says “Seraphine has a lot of poke and disengage potential. She can be hard and annoying to deal with. BUT... she is very squishy so if you get a good engage on her chances are high you can blow her up.”
Navn says “Can't really reach her, but if she's using her skills at max range, she can't really do anything to you either. But once you're in range, if you can dodge her rooting you, you should be able to just beat her up.”
CanadaJay says “She is a nightmare early game with her insane poke, CC, charm and heal. The only way you'll win early lane is if your jungler camps you or mid perma-roams. I'd suggest roaming to other lanes if your lane is behind just to get others fed so that you can deal with her. She is still squishy, though, so around mid-game you should be able to bully her immensely.”
Frank6264 says “Seraphine tiene todo: curación, daño, CC y una definitiva que mete CC en Área prácticamente y que hace mucho daño. Este enfrentamiento es de los más difíciles con Karma ya que en fase de líneas Seraphine Gana no solo en daño sino en rango, por lo que se recomienda empezar en todo caso con escudo reliquia antes que el filo del robahechizos. Además se recomiendan runas defensivas en este enfrentamiento.
Aprovechen que no tiene mucho aguante para hacerle daño y castigar su des posicionamiento si se da el caso.”
Sunedayz says “Her skillshots are slow but big. Once your aware of the range it's easy to avoid them and then go poke. Keep in mind her double cast counter and you'll be good to go. Don't go for W's on her at level 6 when her ultimate is up.”
DracoMeteor_ says “Seraphine is a strong champion especially when it comes to poking. She doesn't have a lot of mana and if she is played poorly, you are able to get easy kills Pre 6.”
jessuva says “I don't like facing Seraphine at all, but it tends to go either way. Adjust your play style depending on Seraphine and her ADC's aggression. If they are playing super aggressive, try to poke, but don't get yourself killed. Seraphine can do a lot of damage and her ult is super powerful. ”
G3TR3KTB01 says “Sona 2.0. The real problem against her is her ult. Remember, when she hits an enemy with her ult the range expands, while during the laning phase avoid getting immobilized, so pay attenction to her passive”
LTD MAMON says “super annoying, she is very strong support right now even they nerf her, she has a super long-range skill that even you can avoid with your Q your ADC might not. try to control the bush, safe lane, and all-in her with a level lead focus on adc first”
RedNBlue says “worst than lux she will poke you and poke you and you will never be able to get wraith walkers from her as if you take one from her you will just die so don't do it unless the Seraphine isn't very aggressive or just isn't that type of Seraphine player. So I would test her a few times nothing too risky but see how she responds to you if you put yourself in a bad position.”
ANC Bence says “Out ranges you and has better CC so you can't win lane. What you can do to win the game is to roam mid she can't follow your fast movement speed roams.”
Prof Harambe says “This character has everything for some reason. Characters like Xerath are annoying for poke, but you can all in them. Seraphine has a movement ability so you cant even do that. Seraphine can check bushes with her Q or E and has no reason to go anywhere near them. Its actually really bad how she can just walk into boxes then heal it on the double cast W. Just has everything going for her and quite honestly needs a nerf.”
YourCut says “Take Second Wind. Pretty much your hardest counter, outranges you extremely, has much stronger, pretty much unavoidable poke and is ridiculously strong in 2v2s. 100% ban worthy as of 11.2. ”
Borusky says “Chatíssimo, mas se ela errar o E, vai pra cima. A ult dela e o W vão te incomodar bastante, eu não recomendo você jogar de sapo contra isso, mas caso jogue, tente stompar ela entre os leveis 1 - 5”
RedNBlue says “Seraphine is just annoying. You will hook her and she will use her ult on you plus everybody behind you causing a massive fight leading to your teams demise all because you hooked her getting her closer to your team.”
EmpressBee says “Nami and seraphine are similar champions in that they both poke and heal. However, sera's damage is all skill-shots. Therefore, try to dodge her Q and echo'd E. Once she misses punish her with W/E/auto poke. Since sera's skills are so long range she shouldn't be positioned to be Q'd. However, if she is mispositioned try to punish her with R or Q engage as she is very squishy.”
just_juniper says “Similar story to Lux, but Seraphine's R is far more powerful, and should always be taken into consideration. Her early poke rivals Zyra's, play around her E cooldown pre-six. Forcing her W is great as it has a massive cooldown.”
kimjisoo8 says “Her shield is not that good, just poke her down. Her abilities are really easy to dodge. Her ult is really good and you will be screwed if she uses it, so go aggressive when it's on cooldown.”
InsaneWind says “Seraphine just has a ton of CC and deals a lot of damage, you need to wait till her Q is on cooldown before you attempt to fight her and keep an eye make sure you know when she is about to use a double Q . After 6 you cannot really fight her unless her ult is on cooldown because she will be able to interrupt your attempt to engage.”
bandeide10 says “Todos os suportes healers terão maior facilidade contra a nossa janinha porém as skills da seraphine normalmente saem de uma forma muito lenta então a sua velocidade de movimento será a sua aliada!”
Jum3h says “If you wait out her E you can try to trade. Be careful of her damage output when she gets imperial mandate. And Mikael will be useful for your carry.”
orogenz says “her poke is annoying and the AOE ult makes it so you can't sheild everyone in team fights. In lane don't clump with your ADC so you force her to target one person. Very squishy if you Q she is dead.”
poopydoop69 says “Seraphine is just really annoying because she has more range than Soraka and a charming ability. If versing her, you'll probably want to play safe and stay out of her range. Focus on supporting your ADC, rather than playing aggressive. ”
Bottom Lane 54% Win Rate20% Pick RateSeraphine Bottom Lane Counters: 23,1738,7328,2615,140766274 matches, 24 counter champions
Counter RatingCounter rating is an expression of how strong or weak a counter is based on win rate, kills, and deaths, as well as early laning advantages or disadvantages. A higher number means an easier laning phase against that champion.
Counter RatingCounter rating is an expression of how strong or weak a counter is based on win rate, kills, and deaths, as well as early laning advantages or disadvantages. A higher number means an easier laning phase against that champion.
Tips Against Seraphine in Bottom Lane Tips Provided by MOBAFire Guide Authors
Hidden Ghoster says “Matchup isn't hard tbh. In this lane you need to take MR and cleanse because of her CC chain. Conq is good into Seraphine, you can take Conq to out DPS her.”
axe and axe says “U have better condition in early game, but the more time passes, the harder it is to dodge her low cooldown abbilities and generally its hard to catch her”
RandomNPC777 says “Sera has very solid poke, and her R can singlehandedly win or a lose a teamfight. However she doesn't provide too much and you're able to punish her hard when her abilities are on cooldown.”
I Am Not u says “Seraphine APC is irritating. Unless you're Tristana. This match-up is entirely support-based. If Seraphine has no sustain support, you'll win in most situations. Just bait out the echo.”
wungus says “Seraphine is extremely difficult to reach and does respectable damage in lane. Locking her down with an engage support is your best chance.”
yoonaa says “Seraphine has great range of attacks that makes Caitlyn's attack range not so great. With Sera's ultimate, its very hard to counter as she one shots with R-E Double cast Q combo.”
Lachoni1 says “Seraphine is a very cancer mathc-up as she has very long range with a ton of shields and cc and crazy good wave clear. She won't beat you, but you can not kill her. So it's a 50/50 if your top, mid and jg will win or the enemy top side will win.
If you are vs her I would recommend to push every wave and look for roams mid or to invade the enemy jg.”
slendoooo says “Seraphine is one of the easiest matchups for Draven because of telegraphed abilities, abilities are easy to dodge and she has low early game damage.
She's a utility champion, she will not play to kill you in lane, so always look to play hyper aggressive to punish this.
If the game goes late game all you have to do is buy a Serpent Fang to counter her full team shield.
A video example of Seraphine-Draven
Matchup:
(To be made)”
xJappa says “Seraphine "ADC" is very annoying for Karthus because she has a lot of range and can shield herself and the whole enemy team when you press your outplay button (R). ”
LionelOCE says “This champ is simply overpowered botlane at the moment and she can farm safely at range. However, if you do get in range to slow her she is quite easy to kill.”
KnobHobbler says “Her only threat is using her R, so save flash for it.
Don't fight if she has her passive ready.
You win 1v1's at any point in the game.
Keep wave in the middle of the lane as she can poke from either turret.
Riot why did you make this champ.
Take sustain runes.”
NotAragami says “Pretty much a beefed up Sona. Her E won't root you on its own, she will need the double cast passive or someone to apply a slow first. Hit her with everything you got. Zeri even has voicelines to tell Seraphine how suck she is. ”
franksterzz says “Seraphine is Sona 2.0. Overall not a threat but she can do some decent poke and her ult can change the course of the fight. Dodge her Qs and especially her Es and you should be okay.”
DixonTheGuideMaker says “Stand outside of the minion wave at all times during the laning phase. Seraphine players will often use their High Note(Q) (or empowered Q) to push the minion wave. By standing outside of the wave, she’ll be unable to poke and push the wave at the same time. Keep an eye on how many empowered stacks she has. If she has 3, play safer as her next ability will be much stronger. Once she hits level 6, expect her to either look for kills in lane or set up her Jungler for ganks. Her Ultimate Encore(R) is a strong tool that offers her extra kill pressure.”
Amberdragon says “You will get harassed to hell and even if you can get on top of her she can neutralize you with her R and E, really nasty champion for you. Your best bet is a support who can lock her down or misplace her (Blitz, Thesh, Pyke, Nautilus, Leona). You might need jungler help after her 6.”
Grondvreter says “SUPPORT | She can be your worst nightmare if u can't dodge her skillshots, but if her ADC is not a big threat you can win the lane. If she is ADC just dodge the queue.”
m1NEEX says “Very annoying lane, she outsustains thanks to W, her stupid AA passive range makes it very hard for you to trade into her. Right now her best synergy is fasting Senna support, so they are double squishy ranged champs on bot, so as long as you leave bot pushed (Which you probably will since they have insane poke/sustain), your jungler can abuse them hard. Get early boots to dodge her Q and especially E which can lead into easy R. Either take Heal or Cleanse for her ult, not Exhaust.”
wardinbush says “I don't really like laning against seraphine, she has stupid cds and her poke range is too much. Once she hits level 6 it becomes even harder. Only way you win really is if her adc is behind.”
Valhalla Coach says “She will just perma push with E+empowered Q. Annoying in lane and very hard to deal with in late. You can win extended trades if she doesn't land empowered E. Wait for your support to make a pick on her and follow up. Watch out for her ult in teamfights, I suggest you run Cleanse in this matchup”
Sellsword says “Seraphine was once a popular APC and still gets played like one sometimes. Overall very easy matchup, you can spellshield whatever you want, just watch out for her double casts - you may not want to spellshield an E double cast because you will still get slowed and become vulnerable. Try to spellshield her ult if possible because it's the most dangerous ability that she has. You have better waveclear than her at all stages of the game so use that to manipulate the wave to your advantage.”
Amberdragon says “Consider taking cleanse. If you and your support can't engage on her you will get bullied. You can use your E and R to dodge her R but it can be hard to burst her because of her W”
Vixylafoen says “I don't actually have any experience fighting Seraphine using Annie, but just cause she's Seraphine, i would put her at a level 5 threat level.”
A_Drunk_Carry says “Another pain of a matchup. Mages in the bot lane, I swear. Seraphine has come into HUGE favor in Season 11, with a current winrate of 56% in Plat+ on Patch 11.2. She has great waveclear, a heal and shield, relatively easy to land CC, and her ult ruins yours. ”
WayOfTheTempesst says “She has great wave clear and scales very well. Going even against a Seraphine is dangerous and Ziggs can't pressure her hard enough early game.”
A_Drunk_Carry says “This champ can go to hell. She can farm and poke safely with Q while hiding behind minions, she has sustain and a shield, and a root if you ever try to E aggressively. I really, really, REALLY hate Seraphine bot. Once she's 6 her extended ult range off hitting your support makes fighting even worse. ”
Coldsong says “Seraphine has annoying poke, but her kill threat is low and she mostly just looks to scale with another enchanter support. Make sure to only go in when her positioning is bad and W her ult at all costs. Pre level 6, save your W for when she has empowered E.”
NikkiTT says “She is just kind of an annoyance with her double E making it really hard for you to engage at times, but if she ever uses it you can abuse it and go for an all in. I'd also recommend going tenacity against her.”
Amberdragon says “She will mostly try yo poke you or root you. Save your R to dodge hers. If you get on top of her and root her she is an easy kill. If you go lethality build a Serpent's Fang to counter her in the late game”
Simon Uchinora says “Seraphine is an a easy one?, yes and no, she is a fragile one like Sona(Kekw), keep attention on her passive, and fortified abillites, her pokes are constantly, her E are a conderable slow, and her ultimate is a charm so be carefull, if you hear her singing loud, pay attention because she is gonna ult.”
Rihh says “Seraphine carry should be simple enough to play against as Jhin, although be aware of her extended R potential and generally high range + shielding. Same goes for Seraphine support.”
SopTop says “Seraphine, besides maybe a good engage with her ult, really isn't anything to worry about. Like sure, maybe she can deny lots of your damage, but if you think that, just get a Serpent's Fang.”
im_zeno says “Think this would be a rare pick, but if you do see one then it's a free win. She's got no mobility, you wind wall her entire kit. Only thing that's left is her W, don't fight her when she has that up since it can skew the trades. Play safe till lvl 3, it's a free win.”
banewastaken says “Seraphine outranges you and will sustain her team through your poke. Extremely rough and try to avoid as she is OP at the moment of writing this guide anyways.”
lookingforguide says “Seraphine's range is the only notable threat about her. Her abilities are fairly telegraphed so you can kind of tell what she will do.”
Boast says “Seraphine is really annoying for Jhin due to her range and her ability to farm safely. She can always take advantageous trades because of her kit and it can be annoying to even it out.”
KoZee says “Seraphine can be really annoying to deal with in lane due to her long range poke. Additionally, she has an AOE charm Ultimate that is super long range, which if you get caught out by, can be instant death if she has a follow up. On the other hand, landing your R on her can often be instant death for her due to her being extremely squishy. She lacks any dash, and is somewhat immobile with her only speed up being her W, which has a long cooldown, which can make it easy to catch her out.”
Delta eGirl says “Lots of poke damage, hard to kill, and an ultimate which is so absurdly strong. This isn't even nessesarily a Aphelios vs. Seraphine problem, more so it's a problem that Seraphine herself is just so strong.”
kingamazin says “Depending on how much cc the enemy team has, you might want to run cleanse into Seraphine due to how much cc she has in her kit. Her ultimate is really hard to dodge and has insane range, so if you choose to not go cleanse you might want to pick up a Galeforce to dash out of it.”
EvoNinja7 says “She has a good amount of poke, but she's no lux. You can bully her easily although her healing is quite potent. Wait for her to use her healing abilities before you engage. Her ultimate is very scary if you get hit, so try to dodge it beforehand to prevent getting charmed.”
SkittleBtw says “Don't know not played against it but I'm pretty sure she's able to be played mid with no issues so if she's playing as the enemy support, you're probably going to have some issues. It's a Disney character, they're all broken.”
pandorelol says “More range than you, more damage, more movespeed, heavy cc. Time her cd and go ham when she's out of them. Avoid getting poked, play outside her range and focus cs.”
Middle Lane 50% Win Rate12% Pick RateSeraphine Middle Lane Counters: 7,0782,8882,6121,34816367 matches, 56 counter champions
Counter RatingCounter rating is an expression of how strong or weak a counter is based on win rate, kills, and deaths, as well as early laning advantages or disadvantages. A higher number means an easier laning phase against that champion.
Counter RatingCounter rating is an expression of how strong or weak a counter is based on win rate, kills, and deaths, as well as early laning advantages or disadvantages. A higher number means an easier laning phase against that champion.
Tips Against Seraphine in Middle Lane Tips Provided by MOBAFire Guide Authors
IggyBoom says “Just wait for her to use the double spell and then go hard on her, since she cant stop you. At least if she stays safe, take the advantage and give your jgl opportunities.”
freuio123 says “Könnte auch ne 4.5 sein.
Sie outpusht early game, du hast recht wenig kill pressure ohne Ignite und Seraphine ist nicht so einfach angreifbar.
Sie kann easy auf deine Ulti ulten oder doppel E um dich zu ccn in einem Fight.
Ludens + Flank kann hier the way sein ansonsten einfach der bessere Roame und Catcher sein und nicht 5 Mann Seraphine ultet werden Lategame.
Lane machst du nicht so viel sie neutralisiert halt einfach.”
TheGBabaYaga says “She is high threat to you, more spam, bigger range, gives good heal and shields, only way is to control wave or target her when you have the chance, if she is support and has low hp she cant offer much”
Anguish333 says “- Dodge her Abilities, especially Empowered ones
- Go Shadowflame, she shields everyone on W
- Her Ult extends with every person hit, try not to get hit by it”
AnxialSociety says “Electrocute impact eyeball ingenious.
Absolute gathering.
It's a dodge game.
She will permashove you. Build to oneshot her because she will outsustain. ”
Fantasygamer02 says “Seraphine is another thematic counter. She scales similarly to Ivern and is similar to Ziggs with how she deals damage. She deals much less than Ziggs obviously, but also provides similar to what Ivern does in the late game, but to her entire team rather than just one target. Similarly to the Ziggs matchup, the game needs to be won very early before she can get her core items (usually Liandry's + Seraph's and/or Rylai's)”
Deru says “She is annoying in mid to late game but you can outroam early on, since conq is pretty weird here: you generally don't have a window to solokill her but it's doable if she does blatant mistakes.”
Samikin says “Neutralizing matchup.
Seraphine has a lot of wave clear and is relatively safe doing it, making it a Seraphine favored lane since she wants to scale and Zoe wants to fight. Still a mage, though, so a single good sleep chunks Seraphine out of lane and easily killable.
Recommendation:
Electrocute (+Manaflow / Scorch)
Standard Luden's One-Shot Build”
StralekS says “You won't die 1v1 but can't win: Conqueror/ Resolve: vs Mages, Ignite + Flash, Doran Shield/ Dark Seal start. Play lane safely, farm, and when she wastes ability, punish her with all in combo. Full AP for higher win chances.”
Deru says “She is annoying in mid to late game but you can outroam early on, since conq is pretty weird here: you generally don't have a window to solokill her but it's doable if she does blatant mistakes.”
TheAfricanDream says “Seraphine will outrange you in lane, however she has quite telegraphed abilities and will not be able poke you out of lane if you start Doran's Shield. Seraphine has better trades than you, but Swain is stronger in extended fights due to Conquerer and his demonic ascension. Once you get a lost chapter, look to all in her if you land an E on her as she has no dash in her kit.”
Atemporal says “Não faça Q na onda nível 1 porque ela apenas usará seu Q duplo de lançamento para limpar a primeira onda e será difícil fazer cs sob a torre. Você pode procurar negociações já no nível 2. Brinque em torno de seu lançamento duplo passivo , o melhor momento para entrar é sempre
depois que ela usa uma habilidade de conjuração dupla. Não fique na sua onda de lacaios para que ela tenha que escolher entre cutucar você ou limpar a onda. Você pode negociar contra ela toda vez que ela estiver ao alcance. Seu W pode bloquear muito dano, mas tem um cooldown de 26 segundos
então você tem uma grande janela para continuar negociando depois que ela usar W. Seraphine rapidamente se torna difícil de lidar quando ela se agrupa com sua equipe, então você precisa jogar muito agressivo no início do jogo. Procure trocas contra ela, se ela jogar muito segura
jogar para empurrar e roam. A blindagem e o cc de Seraphine não importam se toda a equipe dela for inútil. Ela não pode se igualar a você na pista lateral, então certifique-se de entrar na lateral bem cedo e, em seguida, apenas empurre ondas, faça acampamentos na selva e acabe com ela.
Você pode facilmente obter uma vantagem de nível 1-2 apenas sentado na pista lateral e, em seguida, usar essa vantagem para aumentar ainda mais a bola de neve. Considere Merc Threads ou Legend: Tenacity, já que seu R em duplo E combo irá cc por um tempo muito longo.”
Simelodeon says “I: Ludens
R: Scaling
S: Tp/Ghost/Cleanse
Free Scaling. Sie wird immer besseren Waveclear haben als du also farm dich einfach hoch. Poke bringt auch nichts da sie decent Sustain hat.”
Spoomk says “While her poke is really great for laning phase, you should be able to fairly easily farm enough cs under tower when she inevitably pushes to you and then kill her when you have enough AP and can engage. She might be able to use her ultimate to charm you when you engage, but if you bait it out she's usually done for. Not too hard of a lane once you get used to her.”
DixonTheGuideMaker says “Stand outside of the minion wave at all times during the laning phase. Seraphine players will often use their High Note(Q) (or empowered Q) to push the minion wave. By standing outside of the wave, she’ll be unable to poke and push the wave at the same time. Keep an eye on how many empowered stacks she has. If she has 3, play safer as her next ability will be much stronger. Once she hits level 6, expect her to either look for kills in lane or set up her Jungler for ganks. Her Ultimate Encore(R) is a strong tool that offers her extra kill pressure.”
Adamonias says “You hard bully seraphine mid. Her poke is similar range, but less than half the damage and her sustain is pretty insignificant in lane. at 6 the gank setup is not bad, but its pretty easy to sidestep so just dont get ulted lmao. Clense if you're REALLY worried. I'd just run TP and bully her.”
DixonTheGuideMaker says “Stand outside of the minion wave at all times during the laning phase. Seraphine players will often use their High Note(Q) (or empowered Q) to push the minion wave. By standing outside of the wave, she’ll be unable to poke and push the wave at the same time. Keep an eye on how many empowered stacks she has. If she has 3, play safer as her next ability will be much stronger. Once she hits level 6, expect her to either look for kills in lane or set up her Jungler for ganks. Her Ultimate Encore(R) is a strong tool that offers her extra kill pressure.”
DixonTheGuideMaker says “Stand outside of the minion wave at all times during the laning phase. Seraphine players will often use their High Note(Q) (or empowered Q) to push the minion wave. By standing outside of the wave, she’ll be unable to poke and push the wave at the same time. Keep an eye on how many empowered stacks she has. If she has 3, play safer as her next ability will be much stronger. Once she hits level 6, expect her to either look for kills in lane or set up her Jungler for ganks. Her Ultimate Encore(R) is a strong tool that offers her extra kill pressure.”
DixonTheGuideMaker says “Stand outside of the minion wave at all times during the laning phase. Seraphine players will often use their High Note(Q) (or empowered Q) to push the minion wave. By standing outside of the wave, she’ll be unable to poke and push the wave at the same time. Keep an eye on how many empowered stacks she has. If she has 3, play safer as her next ability will be much stronger. Once she hits level 6, expect her to either look for kills in lane or set up her Jungler for ganks. Her Ultimate Encore(R) is a strong tool that offers her extra kill pressure.”
DixonTheGuideMaker says “Stand outside of the minion wave at all times during the laning phase. Seraphine players will often use their High Note(Q) (or empowered Q) to push the minion wave. By standing outside of the wave, she’ll be unable to poke and push the wave at the same time. Keep an eye on how many empowered stacks she has. If she has 3, play safer as her next ability will be much stronger. Once she hits level 6, expect her to either look for kills in lane or set up her Jungler for ganks. Her Ultimate Encore(R) is a strong tool that offers her extra kill pressure.”
Body Those Fools says “She has good range on her abilities so she's decent at matching Azir. Do your best to dodge her Q poke, especially her Double Q. Her Double E can set up her Ult to hit you. Azir has the edge in the matchup, though. Once you have Lost Chapter and Luden's Tempest, she will stand no chance against your poke in lane. Her Ult will travel farther and farther whenever it passes through any champion in the game so in front to back fights make sure to be ready for that and position yourself to not get hit or be ready to Flash it.”
KayyeN says “Seraphine is not really a threat for you as she has no reliable way of killing you. Her poke is a bit annoying but if doesn't abuse her ability range once and oversteps, you can punish her and she has no real way of escaping other than R into Flash.”
Esrucnl says “Pretty easy you can dodge every ability and outtrade her. She also has no mobility, so free gank setups for you. Her range isn't super long like Xerath and Vel'koz so abuse it!”
Azurio says “Linear spells, easy to dodge and chill all laning phase. She is squishy and low mobility so killable with ignite and double long sword. Hard trade her when she clear the wave. Buy mercs.”
donidaking says “She s ranged but all her dmg comes from her abilities so just dodge them.
Watch out for her passive since the abilities get empowered.
She has no stun pre 6 or any escapes and if she spams her abilities constantly she will run out of mana.
Just poke her and after first back you just win.
Her R get s increased range if it hits her allys or enemy champions but you can just pool it.”
TheKingUltra says “Is not a common pick mid anymore i think, but she shouldnt be a big problem, she will try to fulfill the same role as you, just without roaming and with healing instead of peeling with hp.”
Ahri Simplord says “I have played vs her once. I don't think that she was good but even if she was I don't consider her a threat,pretty immobile with bad wave clear early,lvl 6 all ins are easy, Shadowflame 2nd or 3rd is really good since she has an AOE shield.”
FnafLover87 says “kinda hot, I get a nosebleed then I play bad. Rachell "Rae" Hofstetter[2][3] (born January 8, 1992),[4] better known as Valkyrae, is an American internet personality. She has been Youtube's most-watched female streamer since 2020.[3] She was named "Gaming Creator of the Year" by Adweek, and has received a Game Award.
Hofstetter is a co-owner of 100 Thieves, an esports and an apparel company, and has been a content creator for the brand since 2018. Hofstetter is an advocate for women in online gaming, sometimes playing games on all-female teams.[5]”
soulentt says “Seraphine has great cc and if you dont pay attention, you are dead. So dodge her abilities and poke her very often and its alright. If she is getting suspicious just Q her.”
ThePieBeam says “Seraphine has very high damage and long range with shielding and healing. You're probably going to lose this lane but it's reasonably winnable if you manage to dodge the root. She's immobile so it's not too hard to get her caught in a combo. And post-6 her R is decently easy to dodge if you have tier 2s.”
TcKatfish says “[Press The Attack Runes / Long Sword and Refillable Pots start.] TAKE TP INTO THIS MATCHUP! In my experience I very rarely ever am able to kill Seraphine. She doesn't need a lot of gold and so she sits back and farms with her Q while looking for teleport plays. Take teleport to be able to follow up her tps. Play aggressive to try to secure kills. She can't out-damage you so you're in no danger of dying solo.”
lonestar1870 says “You should win early trades, but can play to scale.
She has good wave control/push, be very careful of reset timings. You should still be able to get prio on wave early though.
You have good solokill pressure on her and will do better in most 2v2s.
I prefer to play this lane with scaling runes, so either PR or Comet, but electrocute is still decent if you are confident in your ability to solokill her.
TP is the best rune vs Seraphine, but you can still go for ignite/cleanse depending on the enemy comp.
Oblivion orb and Shadowflame are decent vs her.”
IAmMakattack says “Seraphine is incredibly squishy, and her shield is weak. Save your E for when she uses her echoed Q or E. Post-six, stand apart from each other.”
WayOfTheTempesst says “This matchup is free. You get to scale, she has no kill pressure unless you try to get hit by
everything. You roll her at Shieldbow so just farm until then. She plays super far back, so just focus on
cs'ing instead of trying to kill her. She can be annoying because of her sustain, shields, and her movement
speed.”
WayOfTheTempesst says “Pretty easy lane for Yasuo. Early game she doesn't have the mana to get you low enough to kill you and your windwall counters all of her damage sources. Yasuo is actually one of the better champions into her at the moment and a good counter to one of the most meta champions in the game.”
Katawina52 says “Can treat her like other poke champs. She can be oppressive to new players that struggle with dodging and CD management. If you struggle with this, take DShield and second wind. Mind her stun and Q, which she can easily hit through minionwaves, much like neeko. Much like other poke champs, as the two of you get items and levels you will begin to outdamage her and build a lead if you haven't already. Also all ins should be easily winnable so look for those only if you're healthy enough (didn't get poked out hard)”
eiensiei says “Her Q and E are both easy to dodge. Usually a farm fest. I might go Cleanse if they have a lot of other CC on their team or if their jungler is something like Elise”
Avucado says “Start E and look to chunk her early, if you can't then start q and hook her. She will have to use all pots if you pull it off and then you can hook-> e to bring her back to low health. Flash e + q to confirm the kill and snowball the lane. Serpents Fang can be good since Seraphine provides a ton of shielding. Later on she makes it very hard to kill other enemies so focus her.”
LunarVortex says “Seraphine's laning phase is very weak. A bit like Morgana, except her waveclear is worse. However, just like you, she will start shining in skirmishes and teamfights. Coordinate ganks with your jungler to abuse her lack of mobility.”
Curt Mcbeltpants says “Every time I see seraphine mid she's out of mana after 4 min of laning. Very similar to Lux the only problem is she heals and outsustains you.”
Urpog says “Free LP. She can't damage you, you outshove her and get to roam for free, she's a free kill whenever you walk in her general direction - this matchup you should never lose, even when camped.”
XayLies says “You can Wind Wall her kit and reach to her with no problems if she's solo. The more allies around her, the more damage, range and heals she get.”
wDesired says “Hard matchup
Disgusting range on her abilities and can sustain in lane for a very long time
Don't lane against her if you can, if you get the chance to shove and roam do that.”
Kords says “An interesting matchup since she has medicore waveclear early on with her Q which is easily dodgeable. Has a linear CC with E and a shield with W and all of them can be empowered with passive like double Q, double E (first hit slows second hit roots you) and W does heal her and teammates while also shielding. It’s somewhat a semi passive lane but she has an R. A game changer R which range resets everytime it hits an ally while charms every enemy. This cobined with an empowered E will stun you and your team. So laning is not that difficult just dodge everything but she will keep her range with those empowered Q’s she can farm much safer. Look out for her in teamfights because she can carry 5v5 alone. Also one more thing. F*** Sera.”
Dr Eggmund says “Has annoying Poke, check on her 2nd bar which shows whether she can chuck out a double ability or not. When this bar is full, be cautious with your next move. Her biggest strength is pushing lanes in and roaming, so farm up, use missing pings and outscale”
Elite500 says “Don't get hit by 2 of those wave things, she shouldn't have enough mana to kill you early if you go dring, just try survive it till then and shit on her when she inevitably goes oom, after first back it's ez anyways”
iZianni says “Zzzzzzzzzzzzzzzzzzzzz
Snoozefest, Seraphine favored because she's rewarded for doing nothing by pressing R in the mid game. You can't punish her due to range and you can't roam because she has equal wave clear. You still have priority though because your champ is more useful early game.
She's better utility than us, so team dependent.”
Baion says “This champ outranges you. It's almost impossible to lane against. Try to avoid as much as possible his pokes and sustein your health until jungler ganks you. Revide her pokes with your W and E (your range abilities)”
Coldsong says “Seraphine is similar to Lux in the sense to where she can shield your damage and she has really strong poke. I would try to bait out her echoed E before going in, and dodge her R at all costs. Serpent's Fang is excellent into her.”
resetwice says “She can farm safe and push waves well, but her escape is bad so she needs to be careful when taking towers. Just don’t take her E stun or R and you can kill her always. BEST RUNES TO GO: ELECTROCUTE”
TheoAsuratos says “actually didnt see her mid in a long while she can scale in mid-late because she is so useful to her mates and she have a really long range so you can't get to her ”
duhnx says “High poke and cc. Avoid her ult in teamfights and combo her in lane but save your W for afterward to get away and dodge skillshots with the MS. Her W makes it hard for you to kill her but she shouldn't kill you either.”
xMetix says “She has no kill potential but also a very good wave clear and safety with W. Try to E through minions to catch her, abuse W cooldown to zone from farm and roam to be useful when she can't be.”
Hienaa says “Her shield makes it hard to trade sometimes, but you win all wins, she can insta kill waves at lvl 5, so dont allow her to do that, and always try to pressure, be aware of her jungler, since she has gank set up”
TheDuskWalker says “All Summs. Phase Rush.
Become Michael Jackson and use your dodging skills. She can't really win this lane unless you get hit by everything she throws at you. You can always pool her ult. You outscale her so just farm up and delete the demon.”
ZedFlasher says “She is on distance, she can heal yourself and can charm and immobilize. If you not feed her you gonna have problem only on beggining.”
DarDarThePenguin says “Seraphine cannot poke you out of lane easily and is very squishy. One combo on her at level 6 or beyond kills her. She can poke you out so don't be too aggressive. Take the Fleet page and MR.”
Kirito OTP Xerath says “Tiene bastante daño con su kit, pero en general, si logramos predecir sus ataques, le ganaremos fácilmente, además, ella gasta demasiado mana mientras nosotros tenemos nuestra pasiva.”
Little Planet says “Seraphines E becomes a weak skillshot that does a small amount of damage against you since your passive makes you slow immune.
Just trade with her over and over again and make her life miserable, she can't fight back at all.”
Joseph Evanss says “She can poke you out a little bit but there is a lot of opportunity to kill her, especially after Berserkers + Zeal. Late game her strength is determined by how strong her team is. Go Second Wind, Revitalize + D Shield.”
ahspaghetti says “can be hard for some players, so for those, you can go d shield and/or second wind. mind her stun and q which goes through the minion wave, but she is also immobile, so you can kill her easily when her passive isn't up or you can ask for an easy gank from your jungle. just don't get poked too hard and stay healthy then look for all in.”
Black Shadow QIYANA says “A good seraphine knows that she has too much prio in kane because she shield and heal 50% of damage trades you do and has alot of damage but in a teamfight all depends on matchup can be easy game if you dodge her spells this is a problem for early/mid game but imo at lategame you have all the prio”
The Jhin Cena says “Take the Fleet Footwork Scaling Runes. Not much of a threat to Yone. Throughout the lane she will simply regurgitate her abilities and go OOM, and generally doesn't have enough damage to kill you. Being that Seraphine has no escape, you can constantly trade with her when your E is up, and I'd suggest timing your Fleet Footwork + E to dodge one of her abilities before diving in for your trade. Without her JG to help her, she is essentially going to be feeding you the entire laning phase. If she tries to ult you into her team, you can easily ult away since it will make you unstoppable. You can also ult into her before her ult hits since it will essentially guarantee that you hit her since she is standing still during the cast.”
Vacavoladora says “Her abilities are unreliable, as long as you don't get caught by her cc you'll be fine
That said, if you ged cc'd by sera she'll chunk a big amount of your hp”
Havenia says “After nerfs, she has such a weak laning phase and can not outdamage you. She has annoying poke, but her mana costs will run her mana down very quickly. She will most likely win trades because of her abilities that go through minions, and if she ults you it will be sad if the JG ganks at that time.”
Havenia says “She's annoying, but as I said in my Morgana guide. Her waveclear is not much and she can win trades because of her abilities that go through minions, yours do but your Q can't do much if she's sitting behind a wave.”
PASS10NE says “Seraphine's kit is basically a mid lane Sona. Just be careful because her range is really long when used right. You can go Serpent's Fang/ anti healing against her.”
GeDBo says “Seraphine is rarely played mid now, but the enemy picks her against you, you might have a bit of difficult time in the early game since she out ranges you. Meaning she will out-poke you. Seraphine lacks mobility and consequently she is easily punishable. Farm and poke her. I recommend Electrocute or Arcane comet in this match up. Always ward and ask jungler for help if necessary. ”
Coldsong says “Seraphine is similar to Lux in the sense to where she can shield your damage and she has really strong poke. I would try to bait out her echoed E before going in, and dodge her R at all costs.”
BigBushMan says “Seraphine is a bit of a difficult matchup, but simply letting her blindly shove is probably your best bet, and then have jungle come over for a free 1v2 setup.”
sidromest says “Bring phase rush to dodge her ult when you all in, Bring Ignite to have kill pressure at 6.
Bring Doran's + push and make her spend mana, when she's low mana zone her from farm while freezing. Don't fight early levels, conserve HP or her Q will hurt.
Rush mana and boots to get early kills.
”
Hiimkata says “Can treat her like other poke champs. She can be oppressive to new players that struggle with dodging and CD management. If you struggle with this, take DShield and second wind. Mind her stun and Q, which she can easily hit through minionwaves, much like neeko. Much like other poke champs, as the two of you get items and levels you will begin to outdamage her and build a lead if you haven't already. Also all ins should be easily winnable so look for those only if you're healthy enough (didn't get poked out hard)”
mrsuits says “Dodge. If the enemy seraphine is good you cant lane vs her. Disgusting wave clear that neutralize you. If her team is even going into mid-late game her ult wins every fight.”
KataTocDo says “Dodge her Q and E. You should be able to kill her easily pre-6. Post - 6, it is a bit tricky, but you should be fine.
Runes: Elec. - Prec.
Starting Items: D Shield or Dark Seal”
BloxNaderYT says “Seraphine can safely farm with her Q and E, and can slow/ root Sett with her E too. She can also utilise her W to space better against Sett and to evade ganks. By building MoonStaff which is Moonstone Renewer and Staff of flowing water into more support items, Seraphine can even sacrifice some last hits if her wave state is in a bad position and wait for her jungler to shove the wave for her. Evene if she loses CS and exp to her jungler or a freeze, she operates on such a lower economy, needing lesser gold for her items and scaling way better than Sett in the later stages of the game. Seraphine's W can also negate so much of Sett's AOE ultimate and W in the late game while providing her teammates with movement speed to kite out Sett.”
wildersovereign says “She's honestly just a worse version of you in mid lane. Marginally better early laning phase, worse waveclear, WAY worse damage, and even arguably worse teamfight potential depending on the game since she deals so little damage. Shield your carries from her ultimate in teamfights and stomp her in lane. If she roots you, root her back and deal twice as much damage as she does because she is a bad mid laner.”
invalidd says “this little worm from hell ain't as scary early on so you can look to trade with her in the first levels and her spells are really easy
to dodge with your E, remember that her enhanced W will heal her and her teammates so beware before executing. Easy to setup ganks on.”
TheHostileCat says “She sings but you can buy earplugs.
Dodge everything and you can cs freely. She's a little better for her ult and that's it. Not a threat in the slightest. ”
Chili Dog says “Don't get hit by 2 of those wave things, she shouldn't have enough mana to kill you early if you go D-ring, just try survive it till then and shit on her when she inevitably goes oom, after first back it's ez anyways. Phase Rush recommended but both runes are viable.”
vCraze says “Seraphine should not be a hard matchup, you have the range advantage but she does have more pressure early. Poke when manaflow and comet are up otherwise concentrate on farming and don't allow her to get free damage on you. Once you have Ludens you can poke her out with ease. Watch out for her ult with the extended range on her teammates or yours as this should be her early way to get onto you.”
OxiteoMyst says “You don't really see her mid but movement speed counters all her attacks. THey're all easily dodgeable if you just move out the way. She isn't a tiny threat because of her ability to beef her team up and if you do get hit, you'll probably die in teamfights. ”
Ambience14 says “Though I obviously have very limited experience with this matchup, it seems to be pretty easy so far. Seraphine should never be able to kill you. The only annoying part is her CC, especially her ult, and the fact that she's one of the few mid laners who can actually match your sustain. Don't get poked down, build Spirit Visage, and run her down once she overextends and misses E.”
CounterStats provides valuable counter picking insights for League of Legends players. Play smart with our LoL champion counters. See All LoL Champion Counters.