“Smash your keyboard it's justified. Gnar is an awful lane, he pokes you out of lane constantly and his E is the perfect escape. Very tricky to flip. Wait for his Mega Gnar before you can do anything and even then it's risky. Your W can cancel his E in both forms, but is generally too slow.
Riot is slowly buffing Mega Gnar, so soon Gnar might be bumped up to being an EXTREME threat.”
“Recommended: Sustain Runes & Teleport
Tips: Passive shield his Q and AA poke. W to stop his W 3rd stack. Stand away from walls to prevent R stun. Don't engage when he's about to transform.”
“You can't really kill him easily as he will just jump away if you engage on him. He will just poke you with his Q and his W's damage. Get Steelcaps and after he uses his jump then engage on him while it's on cooldown. While Gnar's jump is on cooldown he is a lot easier to deal with, just don't let him proc his W passive as that gives him movement speed to kite you. Also keep in mind that it's easier to fight mini Gnar due to how much squishier he is compared to mega form.”
“Good Gnars will be a pain, especially when get their kiting items. He's generally unpopular right now so I haven't gotten much experience against him yet. Just know you'll be poked a ton and there's not a lot you can do about it early on or late for that matter.”
“Gnar is not a bad matchup for Urgot at all since we're ranged as well, and Urgot is just simply stronger in the laning phase, rush a ninja tabi in this matchup and gnar has no kill pressure as long as you play around his mega and don't go near walls or try to all in him while he is in mega. This lane is all about looking for all ins when he is in his mini form (and not close to transforming into mega) and dodging his boomerangs as well as trying to not let him get his third W procs often, if you hit an E on him you should win every trade, if he E's away then simply q him and chase him down.”
“Gnar is a pretty visual champion so you can take into account when to poke or avoid him. If he is glowing RED (Max Rage) he is ready to transform into Mega Gnar, if he is glowing BLUE after hitting you 3 times, he gains mobility so keep your distance. You want to keep yourself away from terrain while he is Mega Gnar, otherwise he will simply jump to you, combo his ultimate and slam you into the wall, followed by a barrage of his abilities which will further stun you. The laning phase will consist of him trying to land his boomerang which hits both ways granting him more rage. Catching the boomerang reduces his CD.
“TL;DR - SKILL MATCHUP. DON’T TAKE FREE POKE. CONQUEROR IS RECOMMENDED ALONG WITH SECOND WIND. STEELCAPS RUSH IS GOOD. TRY TO CANCEL HIS JUMP WITH YOUR E.
A Gnar lane is somewhat difficult to play, as a good Gnar will always be out of your range. It is a skill matchup between you two. It is an even lane so the better player will always win. Gnar is slightly more useful than you in teamfights if his team is ahead but he is also prime target to stack 5 off of. You should try to avoid his boomerang poke but you can take D shield along with second wind just to be sure. Phase Rush SOUNDS like a good choice into him but Conqueror is actually the recommended choice. Try to freeze the wave in your side of the lane and then run him down. If you time it correctly, you can use your pull to cancel his jump which is essentially a death sentence for him. Be careful when fighting him at low hp, as with Mega Gnar, he has enough cc to keep you stunned long enough to kill you. Not to mention how his CC allows him to set up ganks very well so keep an eye out for it. Steelcaps rush is great into Gnar.”
“Ranged Top laners usually have more range than Thresh, leading to a disadvantage. Gnar's manaless Q can poke pretty well, and though his range is short, it's enough to hurt Thresh more than Thresh can hurt him. That said, Thresh Flay is an incredible ability that keeps Mega Gnar at bay, and can pull Tiny Gnar into danger by any misstep. You don't need to take Aftershock against him, and you have a fair shot of outdamaging him in certain situations (Barely coming out of Mega), but Gnar's jump can be stopped easily by Thresh flay. Use this to your advantage with a Lantern Gank!”
“Usually against rage matchups I wait till lvl 3 or lvl 2 to engage. You want to focus on parrying his 3rd W ring if he isnt going to be turning to mega gnar soon. You can also parry his Mega Gnar W or ult. His E jump is on a fairly long cooldown (22sec) so keep that in mind when looking to kill by doing your full combo.”
“Poke before 6 as he has no sustain.
He can kill you very easy in mid-lategame so you have to try and get a lead before that.