“Gnar is a pretty visual champion so you can take into account when to poke or avoid him. If he is yellow/red he is soon ready to transform into Mega Gnar, if he is glowing BLUE after hitting you 3 times, he gains mobility so keep your distance. You want to keep yourself away from terrain while he is Mega Gnar, otherwise he will simply jump to you, combo his ultimate and slam you into the wall, followed by a barrage of his abilities which will further stun you. The laning phase will consist of him trying to land his boomerang which can hit you once on the initial hit or on the return granting rage. He has died down in popularity with the Divine Nerfs.
“Go Fleet Footwork and D-shield. He's like Kennen but at least he can be a good ult bomb. Rush Plated Steelcaps against this little shit and start running at him, if he buys tier 2 boots you can't but if he doesn't you can. When he goes Mega Gnar don't fight him, or even walk up because he will use his ultimate which has no cooldown and run away, chunking you to half. Once you both get 1 full item don't even try to fight him anymore, he will just outspace you and win. Ping your teammates not to go in when he goes mega, but it's solo queue so they most likely won't listen so try to ult him away from your teammates.”
“Gnar is not a bad matchup for Urgot at all since we're ranged as well, and Urgot is just simply stronger in the laning phase, rush a ninja tabi in this matchup and gnar has no kill pressure as long as you play around his mega and don't go near walls or try to all in him while he is in mega. This lane is all about looking for all ins when he is in his mini form (and not close to transforming into mega) and dodging his boomerangs as well as trying to not let him get his third W procs often, if you hit an E on him you should win every trade, if he E's away then simply q him and chase him down.”
“If his spacing is good Gnar can be a pest. Abuse his long E CD with your shorter cooldowns. You win past 6 if even.”
“Good Gnars will be a pain, especially when get their kiting items. He's generally unpopular right now so I haven't gotten much experience against him yet. Just know you'll be poked a ton and there's not a lot you can do about it early on or late for that matter.”
“Usually against range matchups I wait till lvl 3 or lvl 2 to engage. You want to focus on parrying his 3rd W ring if he isnt going to be turning to mega gnar soon. You can also parry his Mega Gnar W or ult. His E jump is on a fairly long cooldown (22sec) so keep that in mind when looking to kill by doing your full combo. Try to make him use his E then reengage when he steps up again”
“Fight him when he's little.
Don't get stunned by the wall.
If he misuses the jump, destroy him with your R.”
“Matchup is Quinn favoured with experience.
I run fleet footwork against Gnar because you get sustain for his boomerangs, and the movespeed helps you to juke his Q, which is his main form of damage.
The essential part of the matchup is to dodge his boomerang with your W max + fleet, and when his boomerang is down, go in for a trade.
Mini Gnar is quite easy to beat, while Mega Gnar's damage is quite terrifying.
Don't go near walls when he is in Mega Gnar. Use your W passive marks to side step Mega Gnars rocks.
Quinn's vault CAN interrupt both of Gnar's jumps (mini and mega), so keep that in mind :)
I like stormrazor to help kite mega gnar, and also run either gnar down.
If you dodge the boomerang, go for a big trade because he can't do much.
Be cautious of Gnar's W passive though.
3 AAs give extra dmg and grant him MS.
If you blind mini gnar, he can't retaliate much, so short combos after he's blinded will help you to win the lane.
Try to leave the trade before he can get those 3aas on you so that he doesn't get the proc bonus MS and damage.
Mega Gnar in lane is much easier to deal with because he can't boomerange to trade with you, and his Qs don't fly back towards him so he can't CS as well.
Also, Mega Gnar is much easier to Vault cancel his jump because the animation is much slower.
In Mega Gnar, be careful of Gnar's W because it can stun you, and the range is 550 (25 more than our vault range and auto range).
Ideally, save vault to retaliate AFTER Mega Gnar Ws you.”
“Play like he is a ranged top, avoid fighting him when he is in his mega form, level 1 you beat him with your passive, when he has his e he can easily dodge your E so be carefull, you wont have much trouble in this match up if you just dont fight him while he is mega formed”
“You might have a chance to kill him early on, however once he gets frozen mallet, then you will be kited all game and your 1v1 potential is done. Just clear waves. Take Dorans Shield.”