“Fairly easy matchup because you can almost always look for an all in trade and if he w's away he is way more vulnerable to ganks. His kill pressure mostly comes from his abilities (Q and W early, R later) so try your best to play around his cooldowns. Anticipate his use of Qs on the wave and when you walk up to last hit, if you manage to do so properly you can confidently poke him out. Always follow his package roams since you are way more useful in skirmishes than he is even if you're a bit behind.”
“Probably easiest matchup midlane. You can windwall his whole kit and the champion has been nerfed so much he hardly does anything until 3 items. Don't EQ him when his W is up, instead bait out his W and Q after you E.”
“He can avoid your spells easily and he pushes the lane much faster pre-6, meaning you'll be farming under turret, which is very challenging for Anivia. He can easily farm though, being an ADC and all. Try to dodge his rockets as they hurt. You outscale him late game so hang in there.”
“You won't really kill each other in the laning phase. Corki wants to buy his trinity force first, so this just becomes a farm lane. You have the better waveclear, so shove him in to establish lane dominance. ”
“Corrupting because most Corki players will go for TP and sustain runes. Try to kill them before they finish their core items (TRIFORCE+IE). Be careful of the package when roaming and also when fighting on lane. That thing deals way more damage than you'd expect if you are not experienced with it. Stay out of the Package-burn-zone.
Go for Dematerializer and push waves and go bot OR try to kill him with a full combo and ignite but keep in mind that he can always use W to jump away. You shouldn't have problems in lane because his kill power is very low early on. Do not get greedy and do smart trades, and maybe get a kill early if your jungler ganks and corki uses his W (or trick him to use his W and THEN your jungler ganks). W is very expensive for him so it will drain his mana resources quickly.
His ROAM power equals yours but his push power is weaker, his ROAMING also is predictable due to the sound the package makes when it is picked. It is sort of a roaming matchup in which you have early-mid game advantage and he has mid-late game advantage depending on how the game goes. Good Corki players might carry later on so try to target them down if needed.”
“Corki does damage after getting Sheen and Phage, but is fairly squishy. Unfortunately you almost never get too many kills in this lane because he takes defensive summoners and has an escape in his kit, take Grasp or Fleet, trade when he uses his abilities on farm and farm safely.”
“This guy has an escape and decent damage, but you should be able to shut this guy down with your jungler since hes basically an ADC in the midlane. The good thing is that he has no CC and your waveclear is better. Predict his package location and use your R to counter when you're close; or use your teleport instead.”
“Corki has a slight wave clear advantage. ||
Corki and Annie are equal pre-3 ||
Corki and Annie are equal pre-6 ||
Corki loses post-6 ||
Corki outscales Annie. ||
TIP: Corki is quite pokey in lane - but lacks hard cc and is squishy. This allows Annie to dominate Corki whenever Tibbers is up. So to get onto Corki - sorc shoes are a must have as well as the one-shot build. Otherwise - don't let him be a second ADC in a team fight - kill him before he can make an impact.
“The conqueror page is viable here because corki is useless early game so he won't be able to punish you either. You should have control over this lane after you base and have berserkers. ”
“Even tho they are ranged champions, if you hit 1 Q on them, they cant contest your insane damage output and they just have to take it. One tapped every time.”