Ranked #38 out of 59 in MidDiscover all Mid champions who counter Corki. Use our statistics and learn how to counter Corki in League of Legends and win in Champion Select! Corki Data for all roles taken from 14,829453933,03611,26298 matches.
eiensiei says “Mostly this lane is a farm fest, Corki is too tanky to kill - and most of them buy Hexdrinker early anyway. I'll just be careful to ping my teammates when I know he has package up (and keep in mind he has another cast of W after using said package).”
Yeager says “The conqueror page is viable here because corki is useless early game so he won't be able to punish you either. You should have control over this lane after you base and have berserkers. ”
Polarshift says “This guy has an escape and decent damage, but you should be able to shut this guy down with your jungler since hes basically an ADC in the midlane. The good thing is that he has no CC and your waveclear is better. Predict his package location and use your R to counter when you're close; or use your teleport instead.”
LunarVortex says “Just like you, he has rather high mana costs and cooldowns. If he ever uses his W for no reason during the laning phase, run him down with ult. Try to coordinate with your jungler to abuse him early and punish him for picking Corki outside of proplay. He will, however, outscale you, so be aware that you're on a timer.”
Yeager says “You won't really kill each other in the laning phase. Corki wants to buy his trinity force first, so this just becomes a farm lane. You have the better waveclear, so shove him in to establish lane dominance. ”
Yeager says “Farming lane. You won't kill each other so just farm for your powerspikes, and look for roams around the map. Respect his damage when he gets trinity force as he gets a massive powerspike at that point. ”
TheoRut says “He can dodge your Q + E easily and you will just end up losing the trade by much. If he doesnt dodge your stun you can just one shot him since he is really squishy.
Electrocute is suggested.”
Kessi says “Corki is a late game monster, but still is a ranged champ and can basically poke you out of lane or even kill you. Don't get poked too much. Wait for your level 3 and all in him. Try not to use your E till he uses his little dash (w) so you can stay on top of him. Otherwise try to sidestep alot and clear the wave fast. Care his waveclear is not bad at all! Remember that even if he has W, a short trade (EQWQ) will do a good chunk of damage.
Use W/E to dodge his attacks and play smart. Go Mobility Boots and you'll be fine. ”
Katawina52 says “Fairly easy matchup because you can almost always look for an all in trade and if he w's away he is way more vulnerable to ganks. His kill pressure mostly comes from his abilities (Q and W early, R later) so try your best to play around his cooldowns. Anticipate his use of Qs on the wave and when you walk up to last hit, if you manage to do so properly you can confidently poke him out. Always follow his package roams since you are way more useful in skirmishes than he is even if you're a bit behind.”
WayOfTheTempesst says “One of the easiest if not easiest matchup I have versed. Can take Conq dshield or fleet dblade depends on enemy comp. Baiscally just easy farm lane since he doesnt have much pressure. After you get enough points in E, your cd on E will be shorter than his W so you can just get his W out and then go in again for an easy kill. Only way you lose this lane is if you let him freely auto attack you and do nothing in return.”
Drewmatth Taliyah says “Corrupting because most Corki players will go for TP and sustain runes. Try to kill them before they finish their core items (TRIFORCE+IE). Be careful of the package when roaming and also when fighting on lane. That thing deals way more damage than you'd expect if you are not experienced with it. Stay out of the Package-burn-zone.
Go for Dematerializer and push waves and go bot OR try to kill him with a full combo and ignite but keep in mind that he can always use W to jump away. You shouldn't have problems in lane because his kill power is very low early on. Do not get greedy and do smart trades, and maybe get a kill early if your jungler ganks and corki uses his W (or trick him to use his W and THEN your jungler ganks). W is very expensive for him so it will drain his mana resources quickly.
His ROAM power equals yours but his push power is weaker, his ROAMING also is predictable due to the sound the package makes when it is picked. It is sort of a roaming matchup in which you have early-mid game advantage and he has mid-late game advantage depending on how the game goes. Good Corki players might carry later on so try to target them down if needed.”
WayOfTheTempesst says “Probably easiest matchup midlane. You can windwall his whole kit and the champion has been nerfed so much he hardly does anything until 3 items. Don't EQ him when his W is up, instead bait out his W and Q after you E.”
Ambitieux says “Corki needs to have continuous fights to win trades. If you can land the charm on him you will chunk him severely and have the movement speed to run out of his E. His low hp and predictable gap close leaves you able to out maneuver him and out damage him. Use this to ur advantage especially after 6. ”
Sylvan Lore says “Corki is a quite safe lane for Orianna. He does not have much kill pressure on you and you scale relatively even into the game as long as he doesn't get ahead. Early levels you can trade evenly and are only really at a risk of getting poked out once he hits level 6. In my opinion you can out roam this champion and will be able to 1v1 him should you find him on the rotation. He will often save his package in order to try and win plays near objectives. If you see him with package, keep in mind that he can no longer use his short W ability to dash. In many cases it is even worth ulting him to force him to run defensively and waste his teamfight altering ability. I would build very aggressively into this lane with Sorc boots and really push to be putting out as much damage as possible. There aren't to many item considerations against corki, just remember that he does predominantly magic damage. He will almost certainly take teleport, so matching teleport is a great idea.”
Yasukeh says “Nobody plays this champ lmao. When he has his package immediately force a trade on him to make him burn it defensively. Otherwise he is a free dive with your ult and ghost. With triple rejuv bead he shouldn't be able to poke you out of lane unless you facetank everything. He's been given buffs, but they don't mean anything. ”
kindo says “Not much to mention - you always win in range of corki and his W cd is long. He struggles early a lot and doesn't come online until 2-3 items. Even then you still win, but not as easily. Free matchup to farm or do whatever you want, any poke he would deal can be sustained with your W heal. ”
Urpog says “Out ranges you, scales better, wave clear is better, always has a lingering kill pressure on you, quite a rough matchup but not unwinnable, the jist is E+flash to kill and you'll delete him but over all it's still a losing matchup.”
Coldsong says “Corki has a decent laning phase, but he is still pretty easy to fight since without his passive he has limited mobility. Wait out his E when he uses it and then go all in. Also, make sure to dodge his Q since it gives true sight, which means he can see you when you ult.”
Kippari says “Corki does damage after getting Sheen and Phage, but is fairly squishy. Unfortunately you almost never get too many kills in this lane because he takes defensive summoners and has an escape in his kit, take Grasp or Fleet, trade when he uses his abilities on farm and farm safely.”
duhnx says “Use either HOB or Electro with Prowler's. This champ is useless currently. Just try to not get poked out and all in level 1, 2 and 6. Roaming is also good as he cannot stop you in any way.”
Dr Eggmund says “Corki is strong throughout all sections of the game. Luckily for you, you shouldn't have to worry early just don't be over excited cause you will get poked, the plan of action to somehow kill him early is to let him waste his mana. He wastes mana at a high rate trying to poke you so be good at dodging I guess :)”
Akali187 says “If Corki does a mistake he is dead. Most Corkis will play safe against an Akali as they are very squishy. Care when using your E as Corki can dash away dragging you along with him. You should be able to beat him in lane and target him in team fights.”
Nanelol says “Corki has some decent poke potential to keep your passive down, and he's got a fairly safe lane thanks to his ability to dash out of danger. While he has the disadvantage of being squishy, he also isnt quite as reliant on his abilities as other midlaners, making your silence less effective as well.
TheDuskWalker says “All summs work. Electrocute or Phase Rush.
Even if he takes fleet footwork you will outsustain him and outscale him as long as he doesn't get snowballed. Corki can't really punish you early so you can be more cocky.”
Vispectra says “His Auto-attacks deal ap which is kind of a good thing for you really. His abilities are relatively easy to dodge and you will smack him hard in trades once you have 6, I recommend MR in your last rune slot.”
StarTundra says “A wise corki will save W early to escape you, and you wont be able to easily get kill pressure. Corki also becomes very hard to kill late and is able to crush the bird in the later stages of the game.”
cookanarities says “Not much to mention - you always win in range of corki and his W cd is long. He struggles early a lot and doesn't come online until 2-3 items. Even then you still win, but not as easily. Free matchup to farm or do whatever you want, any poke he would deal can be sustained with your W heal.”
TheWerefloof says “Only has one movement ability, and it has a long cooldown. Abuse him when he ain't got it, really the same old tedium. It has a very long cooldown early, so you really shouldn't have a problem grounding him.”
Aethlo says “Corki has a slight wave clear advantage. ||
Corki and Annie are equal pre-3 ||
Corki and Annie are equal pre-6 ||
Corki loses post-6 ||
Corki outscales Annie. ||
TIP: Corki is quite pokey in lane - but lacks hard cc and is squishy. This allows Annie to dominate Corki whenever Tibbers is up. So to get onto Corki - sorc shoes are a must have as well as the one-shot build. Otherwise - don't let him be a second ADC in a team fight - kill him before he can make an impact.
Redeemteam says “Fizz is also really good vs the ADC mid archetype, e.g Corki or Lucian. This is slightly harder early on because they can bully you before you have all 3 spells, and so you need to learn to play safe early until you hit your damage spikes. If you get ahead you oneshot them all of the rest of the game and definetly are a counterpick to them. Just remember late game, they scale well though and so its not a free win just because you get an early lead.”
Kirito OTP Xerath says “Corki no es una amenaza de la cual preocuparnos, tiene bastante daño, pero en linea lo tendremos bastante controlado, a menos que nos dejemos bastante expuestos como para darle ventaja.”
Neekolai says “Free lane for you, Free late game for him. Try and spam ping your team to fall back when he has package as he DEFINENTLY will either try to gank them or try to kill you with his jungler.”
Little Planet says “Corki is both ranged, has solid waveclear and poke as well as a dash with a similar cooldown as yours. This means you can't really trade with him at all and have to rely on him messing up to get anything going.
Shove waves and roam, don't waste your time mid.”
Joseph Evanss says “Hes very easy to kill in lane and especially after Beserkers + Zeal. Try to e and w him, wait a second to see if he dashes then q him. If he doesnt dash throw the q to make him use it still. If he gets items he hurts so make sure you can get on top of him and 1 shot him. Go Second Wind, Revitalize + D Blade”
peytonqt says “[EASY] [PR/Conqueror/Electrocute] [D Blade/Long Sword] I forgot this character existed. As he is a poke champion just wait for LVL3 and you should be able to easily trade with him. Though if there's one thing to watch out for its his dash. You should be able to out duel him anyways. Just kill him. I don't have experience against a Corki but this is what I assume you would do.”
7daysko says “He can avoid your spells easily and he pushes the lane much faster pre-6, meaning you'll be farming under turret, which is very challenging for Anivia. He can easily farm though, being an ADC and all. Try to dodge his rockets as they hurt. You outscale him late game so hang in there.”
XD001 says “Really simple matchup. Kind of impossible to die to him. Take trades whenever your CD's are up and you know you won't mess up the wave state. Be wary of his mythic (immortal shieldbow) as it can save him and put you in bad scenarios if you aren't expecting it. Ping your team when Corki has package and is missing after recalling. Mid-late game play in a side lane and 1 shot him if he comes to match you. Ekko slightly outscales.
electrocute + sorcery + ignite (to snowball) / tp (if you aren't confident)”
Noodles912 says “Easy lane. Farm up, and stay behind your minions and a bit further away. His dash may be annoying early. Save your R for safety escapes. After level 11, you can jump on him easy. Dodge his skillshots if you can.”
Noodles912 says “Annoying, but easy lane. He is so mobile, that trading gets upsetting. Look for burst trades when possible, and use E to dodge his bomb. Play safe level 1 and 2, then you are fine. Tip: only use E to dodge him empowered ultimate unless you're gonna die.”
elnino9 says “Setup Q daggers, go in/out, use W after landing on Q dagger for a full shunpo refund, this is especially important pre lv 6. You can setup Q dagger on a minion or on the enemy champion directly. Avoid his bomb, walk back and forth then all-in when his Q is on CD. His E procs electrocute easily. Force him to use Valkyrie so he burns a lot of mana.”
Twitch.Tv-LimitBreaker88 says “The champion most simillar to you, but much weaker early and arguably. You can do whatever you want in this lane , nothing special to loo for besides his package at 8m and then every 4m after.”
GeDBo says “Corki is considered to be one of Azir's counters. It depends really. But let me ask this question: Is it easier to beat Azir with Corki or to beat Corki with Azir? Meaning - Corki's skill level is way below Azir's. It is normal that he is considered an easy win when he has a dash mobility (W) and big range/big damage poke (R). As an Azir player I am confident that Corki is quite manageable to play against. Here's my tips: Once he turns level 6 stay behind minions. His only way of damaging you then would be to either him closing the distance between you two by using his W+E+AA+A, or just poke you with his Q. If he pokes you with his Q then this opens a window of opportunity for you to do a W+AA+Q+AA combo where if you have chosen Electrocute as your rune page, you will win the trade. If Corki manages to jump on you with his W+E+AA+Q combo then definitely use a soldier and dash to him so you reduce the incoming damage. If you have unlocked your ultimate remember to use it either exactly as he jumps in on you or when he is just about to leave the trade. But never use your ultimate mid through the trade as to this may open an opportunity for Corki do escape or kill you. DO NOT use your Q once he jumps on you. You should save your Q for when he either decides to back of so you can continue shredding him, or you can use your Q after you have used your ultimate on him. Remember: Stay safe and farm early on because you will be unstoppable late game. Good vision is likely to result in a win. ”
Edg3Lord says “Will simply outpoke you because he is ranged. You can't do much but play defensively. Most of the times, he will escape with his W. While fighting him head on isn't really that bad, you don't really get to have any time to shine up until you get your Stridebraker. The danged comes from the fact that you will get continuously harassed.”
Coldsong says “If you dodge Corki's rockets he is a super easy matchup, especially with magic resist. Punish him for forcing trades, and ping when he is gone, as he will likely roam. Oh, and watch out for his crazy late game.”
SoraSan says “Corki é considerado um dos counters do Azir. Vendo que ele tem mobilidade (E) e alto dano junto com range alto (R). Lidar com o Corki não é tão dificil quanto parece. Fique atrás dos minions após do 6 dele para evitar dano. Assim ele não tem maneiras de puni-lo. Se ele usar o Q para te pokear, abre uma janela de oportunidade para pokea-lo. Ele também pode usar o combo W+E+AA+Q caso ele use isso, use o soldados para se distanciar. Após habilitar sua ultimate, ele pensará duas vezes antes de usar esse combo, se ele o fizer você pode puni-lo com sua ultimate e tentar virar a troca contra ele, ou quando ele tentar sair da troca, use o Shurima Shuffle. Mas nunca use a ultimate no meio da troca, que pode abrir uma oportunidade dele fugir ou de te abater. Não use o seu Q quando ele vier em você, guarde-o para fugir ou para usar o Shurima Shuffle e abate-lo. Fora isso, fique seguro e foque bastante em farmar.
A Runa recomendada nessa matchup é o Eletrocutar.”
Tizgard says “Easy to kill early game, especially if his W is on cooldown. Don't engage when he has package up, dodge his Q, and try to stay out of his E. You should just be able to outrange him late game.”
Hiimkata says “Fairly easy matchup because you can almost always look for an all in trade and if he w's away he is way more vulnerable to ganks. His kill pressure mostly comes from his abilities (Q and W early, R later) so try your best to play around his cooldowns. Anticipate his use of Qs on the wave and when you walk up to last hit, if you manage to do so properly you can confidently poke him out. Always follow his package roams since you are way more useful in skirmishes than he is even if you're a bit behind.”
CaptianMike says “Difficult lane! Mostly magic damage and high burst. The good thing is that he falls of late game while you grow stronger. Be patient and even if you are ahead, don't try to 1v1 him until late game”
BubbaStudmuffin says “Dollar to Dollar Corki has the edge on you. He has an aoe spray ability that can hit you easy in your shroud and a long as poke that gives him true vision on you. So he can really abuse you and your shroud. The key to beating Corki is to stop thinking about your shroud the way you usually do. It isnt a safe haven for you anymore. What it is now is a boost in energy. You pop it when you are out of energy so you can keep dishing out damage. Corki may feel like a big threat but he is still just a marksmen. He will die just like the rest of them when you bust his ass.”
KASSAW1N says “Kass vs corki: Evita todas sus skills hasta lvl 6 donde tienes que pockear primero hasta que ya quede bien de vida para tradear. (hielo eterno para evitar su movilidad MUY GRANDE de su E)”
Tortoise_Maniac says “- Corki's early damage is weak but he outscales you massively
- He's hard to gank or solo kill because of his W
- You either need to get a very mobile jungler (Zac, Rek'sai) to gank him, or just push with your Q and passive and try to roam/help your jungler
- You need to get sidelanes/jungler ahead as he outdamages you late game”
FalleN3 says “Corki is a mobile champion and he deals a lot of damage. He can easily escape with Valkyrie should you try to all in him. Be sure to have your stun up for trading with him using your (Q)+(W) combo.
It's likely that he will out-trade you pre lvl 6. If he takes Barrier you will find it next to impossible to 100-0 him, even with Tibbers. Don't try to all-in him when he has full health.
After level 6, he gets a lot of annoying poke on you with his (R) Missile Barrage and he will hurt a lot.
Farm as much as you can and try to roam to other lanes to help secure kills and pressure.”
Sadkid says “Corki is pretty annoying. Early on if you can't hit E's he can manage to match your range and safely farm up. Late game he is a monster and can easily jump onto you with package. Punish his early as much as possible before he gets out of control, you win 2v2 scuttle skirmishes against him most of the time. ”
OxiteoMyst says “Dont let him roam, you outtrade him with phase rush if you run away from his E. He cant catch up with you using W. *Unless he has package* Ping your side lanes when he picks up package and make sure to try not to fight in teamfights while he has it.”
WolfRider01 says “Honestly this matchup goes either way. Fairly even. Take Conq into him. You are stronger than him early game, but he tends to do all in's and has really strong late game potential if fed. You will be poked, just try and drain mana and then all in when he's low. ”
Katfire says “Don't see Corki much. His poke is extremely annoying and he will punish you for last hitting. You want to watch out when you hear him pick up his package. Usually that means he will go roam somewhere so warn your teammates. His W dash is his only escape so punish him if he misuses it.”
MartyBG says “One of the easiest matchups for Lux, you win almost every single trade, he's really squishy early game so he's an easy oneshot, but he might outscale you late game so watch out for that.”
jhoijhoi says “Corki is a hybrid carry, who relies significantly on his magic damage abilities to harass opponents. Keep moving in lane, as Corki will attempt to harass you with Phosphorus Bomb, and his Missile Barrage at level 6. He can be difficult to pin down with his long range gap-closer Valkyrie.”
Bobbab says “Personally I hate this matchup. His W escapes all your daggers. He is an ad champ and when he has package he outroams you. A good Corki will ruin your day. The best thing you can do is winning early and hoping to snowball off an early lead.”
Veigarv2 says “Completely useless, this champion needs Teleport to get farmed up, so if he goes cleanse he is already really behind. he needs time to scale and so do you, he has no cc to setup for ganks and is really weak early on, enjoy getting 1000 AP.
go electro page with boots and 5% cdr/biscuits”
TheCatOfCheshire says “He got only 1 weapon to run away from you : his dash. To be clear, after the 6 you got the upper hand. But pre 6 he can be really dangerous, he got a lot of dmg, a good wave clear, and his passive gives him a free back, and a good engage. So play it safe pre 6, poke him a bit, charm him if you can, cause after 6 you've won if you have a clean score.”
FalleN3 says “Corki is a mobile champion and he deals a lot of damage. It's likely that he will try to bully you off your farm pre 6. fter level 6, he gets a lot of annoying poke on you with his (R) Missile Barrage and he will hurt a lot but if you manage to stick to him on an engage you will 100-0 him no problem. Use caution if he takes barrier as it will make him a little harder to kill. Farm as much as you can and try to roam to other lanes to help secure kills and pressure.”
Bouhhsolene says “As he outranges you, you should play comet as you won't really be able to proc electrocute.
In this matchup, you should try to shutdown him as early as possible. In the early level, you can easily kill him if you touch your combo twice.
After 6, wait his Valkyrie to engage, so he can't get out of your R except if he flashes.
You really lose late and he will outrange you so play early.
Reason97 says “Corki has some decent poke potential to keep your passive down, and he's got a fairly safe lane thanks to his ability to dash out of danger. While he has the disadvantage of being squishy, he also isnt quite as reliant on his abilities as other midlaners, making your silence less effective as well. ”
Spection says “ UNCOMMON. Cork is pretty annoying. He is strong at both long and short range and boasts a very irritating escape. He can do a lot of damage whether you're in his face or at a distance if you're not careful! Play passive and poke a lot. Force his bombing move out before you move in for the kill! Only all in with the help of your jungler or if you are extremely sure you can net the kill.”
xXkillercrackXx says “Corki can spam Q and auto you from level 1. Early laning can be tough, but he doesn't have too much kill pressure unless you let him poke a lot. Don't try to trade and just look to passively farm until 6. He can match your roams if he has package, but that isn't too often.”
Yuki H. says “Reliant on how well both you and the Corki play. If his Qs are dodged, you shouldn't have too much of a problem. Start Doran's Shield if not confident, but otherwise, you can go for long sword + refill/3 pots. Short trades are in your favor, while extended ones could be troublesome to deal with. Always remember his auto attacks are now 80% magic damage and only 20% physical damage.”
Veralion says “HoB/MANY BEADS. Buffed recently, but hasn't regained popularity yet, thank God. You'll be taking a ton of damage with every last hit. Save your W to run away from his Q; it covers a wide area and is pretty quick. Take fleet; it’s not for the early so much as it is for post-6. Missile harass does a lot of damage and you’ll need to heal through it. He’s a monster with Triforce, so be extremely careful once he gets it. If you manage to get Runic and Sorcs while he’s still on components, it should be an easy duel. Get close before ulting him to give him less time to dodge with his W. Be very careful when you hear him get the package; he can yeet right on top of you from fog and catch you by surprise with whatever he just bought. If that’s Trinity, you’ll be in a load of trouble. The package slows you by 90% and does A LOT of damage. If you take even a single tick, you are probably a very dead dragon. Flash out of it if necessary; you CANNOT let it hit you, period.
Nodon says “his poke can become anoying but he's somewhat short range so u can combo him after his mixed dmg doesn'T matter to your ult and altho his w will let him run away from you he still takes the w+q combo”
RikudouDovahkiin says “Corki is similar to abnormal titans, running-flying doing things and dealing irrelevant high damages, he's dealing 50-50 ad-ap damage with AA's, focus on getting some damage, in lane, prioritize dodgin' his skillshots, they are doing quite a damage combined with ''Sheen'', other-way you shall be able to out-sustain him with R + Ignite-> E + W in early phases of game, at late game you can exterminate most of the squishy mages in a matter of seconds. Shouldn't be a big problem, care for his early- Malmortius and make sure you don't waste skill's'n flashes for irrelevant kill attempts.”
The PaIe King says “Sustain Karth
Summoner Spells: Teleport/Flash----
Build Path: Rod of Ages, Sorcerers Shoes, Liandry's Torment, Rabadons Death Cap, Void Staff, Zhonya's Hourglass.
----Rune Page: Summon Aery, Manaflow Band, Transendence, Scorch, Prescence of Mind, Last Stand .----
LightningTemplar says “You'll want to survive until level 6, then all in him with R first and then follow up his W with your W. You can also poke him with W+E+Q from lvl 3 and onwards, but you have to play safe without W up.”
SimonNGarfunkel says “This piece of @hit just won't let you play lane. Welcome to last hitting minions under turret by Q simulator. Worse if he freezes, he has good engage range so save W and hopes he messes up.”
PepeOnDrugs says “Corki is a mobile champion and he deals a lot of damage. It's likely that he will try to bully you off your farm pre 6. fter level 6, he gets a lot of annoying poke on you with his (R) Missile Barrage and he will hurt a lot but if you manage to stick to him on an engage you will 100-0 him no problem. Use caution if he takes barrier as it will make him a little harder to kill. Farm as much as you can and try to roam to other lanes to help secure kills and pressure.
Debonair Karma says “He has pretty short range but is actually really safe to pay. You're not going to land any damage on him and if he buys hexdrinker just focus on farming cus you have no chance. Take teleport or exhaust.”
Gageowago says “You win early game hard and can avoid or ignore most of his damage with little consequence. When he gets his ult try and stick behind minions at a distance to avoid the splash damage. Be sure to remember he has a long dash that he can use to avoid your charm.”
Capparelli says “High mana costs mean if he uses his W too much he is useless, so thats your goal, force it out and fight when he cant use it, his roams are as good as yours sometimes so try to match his back time and predict where he will go, you will win a 2v2, hes still an ADC”
serruh says “i personally think this champion is beyond dogshit, BUT he can prove to be a menace if he's one of those little bitches who decide to go hexdrinker first item into you. he can also do small trades fairly well, so just look to shove lane and roam around the map, he will probably match you once or twice with package, but shouldnt really be a problem most of the time”
Sloyr says “His W his a really good escape. You probably won't be able to kill him, so try to roam and join early fights, his late game damage is really high so you either have to target him or avoid him during fights.”
Tehqo says “What the hell. If played properly, you might get your ass whooped. The moment you waste your Q, he can go in on you and chunk you. But you can easily ult him towards your turret as he only has 1 escape.”
Aizenvolt says “Corki can be easy and hard at the same time. Your poke can keep him in check but if you get hit by his basic attacks all the time you will have trouble. My advice is to combo and get out all the time. With the nerf of his basic attack damage on patch 6.7 it will be easier for you. If you are having trouble ask for gank.”
DravensBukkake says “Ignite/TP matchup.
Super easy to kill, treat him as if he's a mage and use same principles here. Only problem, is he's so fucking impossible to shuffle with his damn W. So it becomes afk farm poke simulator past 6. But pre 6 you can probably manage a sneaky solo kill using the same advice I listed for picks like Ori and Vel.”
EvilBird090 says “Corki's poke is strong and he is able to push you in while being moderately safe, when he goes for poke you should try to Q him, this will allow you to fast combo him later on before he can react with his W. Otherwise you will be able to outscale him by farming like most matchups as Vlad. ”
Cloud375 says “Has low damage potential until her gets his abilities. Starts to burst your really quickly if your not careful once he has an item or two. He has a major gapcloser so it's normally best to stay by your turret and get cs passively while asking for ganks from teammates.”
paykanishe says “This matchup is decently even early game so feel free to trade and pressure him within reason. He powerspikes much harder than Orianna mid game with trinity force, so try to match his roams and power as you hold out until late game. He does do lots of damage late, but he doesn't have the same impact as you do with your ultimate and shields for your team.”
Fox1ne says “The only thing you have to do is to respect his early damage with the fleet,before going to trade make sure you trade carefully and respectfully. Most ahri mains underestimate his damage at level 3 or 4.”
DVL CHALLNGR says “ADC's are weak against a pro Zed who bursts in Early Game so you will just have to stand under tower and burst him. You will have much more advantage when you reach lvl 6 and have your R”
Flygenring says “Get 3 points q and poke him whenever he goes to you eventually when you have lvl 6 you can turn on him and surprise dmg him with e+r+aa+w+q combo, keep in mind most corki's build hexdrinker to counter kassadins burst.”
Xavier Senori says “Corki is fairly easy to deal with, as by the time he gets his ult, your movement speed has started to scale up and it become easier and easier for you to dodge his abilities. His early clear is abysmal, so push him in under tower and roam. Late game he becomes a poke machine, so you may have to force engages against his team with flash ults.”
unownreality says “Pre-6, use your range advantage to poke out corki. Post 6, he ties you in rage with his rockets. Watch for his 4th rockets, and wait to use your bust until just after its expended. If corki has the package, do your best to farm under tower. If you see corki rotating, rotate with him, and use your ult to do some damage to hopefully scare him off long enough for the full rotation. ”
CC Diana says “Despite being a squishy target, Corki can be a pain to deal with due to his low cooldowns, high damage, and ability to out-roam you with The Package from Hextech Munitions. Corki is typically a mana hog and will often run dry if he spams his abilities in lane to CS. You should be able to sustain through his damage with your W and Refillable Potions.”
RagexAddict says “Corki is a rough champion for Fizz to deal with in laning phase. His poke is pretty solid with his Q and W and R abilities, and he can chase you easily to follow up on trades. Your best best is to either all in him at level 3 or wait for your jungler to come in and help you.”
The Jhin Cena says “Laning against a Corki should be a very easy lane. The only time he should be annoying is level 1, and maybe level 2, because of the constant poke. Though you should be able to heavily out damage him and dodge his Q and R in a 1v1. At level 2 grab E, and if he has you pushed up against your turret, then wait for him to Q and then E > Auto > W, or Auto > E > W. Try and land your E fully charged on him for the slow. However if he has W, then you should probably just land a regular E on him before he gets away. Level 6 is when it really gets easy, and you can just land your Ult on him then Q > E > W or E > W > Q for a free kill.”
MasutaKokoBot says “Corki is a slightly mild threat to you as he can zip over to you quickly, and he leaves behind a trail thats not safe to walk on. Just be alert, and get Banshees Veil and you should be alright though. ”
Bughans says “Rarely played, but on the occasion that he DOES get played, you'll have a hard time farming, but you ought to be able to oneshot him mid-game. Every time you take farm, be prepared to dodge SOMETHING. ”
Shderen says “Wave clear, crazy trading potential that comes in the form of burst AND extended damage, poke, mobility to some extent, he's gonna be annoying. You still can sustain though, due to his medium range. Be on the lookout as soon as he picks up his package and get ready to SPARE an ultimate for your FEEBLE-minded teammates.”
OmegaSquadVeigar says “An easy matchup, you just outscale him. He does a considerable amount of damage later on but he will just get obliterated if he gets close.
Try to avoid his Q and taking longer trades, you can force a Cleanse/Flash if you trap him in the cage and your jgler comes.
Very easy to kill after 2 items.”
moutenn says “He will almost always take exhoust. You should be stronger than him - so kill him early. Non of his abilities are REALLY strong, with heavy damage, so your all-ins are usually safe.
When he is around 50 - 60% HP:
Open with you (w-e-q) combo on him. If it does not land wait til your w is back up. Elektrocute is the longest cd in your poke kit - but if you dont hit your combo it wont go on cd. If the combo hits, reactivate it and start hitting him with aa.
When he w's away follow with your r. (This is most likely when he will exhoust) continue hitting him, and if he flashes you just got two sums. (There is also a chance that your damage was enough, and you get the kill. Else just wait your cd, couse he wont get armor, and your r is not on a long cd.
Sozzoh says “Corki isn't exactly easy to lane against, but if you play it right, you win the game. In laning phase, try to avoid having extended trades with Corki and his E, as this can chunk down both your built in armor and MR, making you more squishy than you already are. Pre-6, you'll want to try and abuse Corki whenever his W and or E are down, since this will give you an advantage. Be careful around 8 minutes, because Corki will pick up his "Special Delivery" at his base. Special Delivery does a lot of damage if you stand in it. This can be used to zone you off or all in you. Corki's W, can be stopped if you ult him in the middle of his path. Abuse Corki if he recently used his W, as he has no other means of mobility or escape. Post-6, you'll want to be careful because Corki does a lot of damage with his ult, special delivery and his passive combined. A full rotation of his kit landing on you may mean your death. Early game, try and poke Corki down and push in the wave, as Corki can go Oom faster than you, so if the wave is pushed in under his turret, he'll feel obligated to stay in lane so he can try and keep up in farm. ”
undeadsoldiers says “Corki doesn't do much damage until he has Trinity Force, or at least Sheen, so you can bully him early on.
His only mobility, his W, is on a rather long cooldown. Make sure to bait it with a big Q or even just your ult ("here I come to bubble you! just kidding!") before going for an all-in.
Watch his ult indicator and avoid his "Big One" missiles (every third missile).
Corki's package spawns at 8 minutes into the game and every 4 minutes after that. Once he grabs this and you get the sound cue, try to stay away from him until he uses it elsewhere or it expires (after one minute). His package W can be pretty scary.
macspam says “Generally an easy matchup because he is a DPS champ who doesn't do that much damage early game. Keep in mind he can dash out of the cage before it finishes casting, and watch for ganks with the package.”
Rosie Posy says “Corkie has the range on you so late game is when it's easiest to fight him so try to switch lanes with your toplaner if they're willing or stay under turret to prevent being poked down.”