“Galio is very hard to kill, can potentially outtrade you and can roam just as well as you can. Start E lvl 1, free way to do half his health early. After that you don't want to E him to trade because he will CC lock you and do over half your health. He can keep you shoved into tower and match your roams easily. Big hitbox makes hooking him easy which makes ganks very easy. If he's running aftershock then it'll be nearly impossible to solokill him. ”
“MELEE = PUSH EARLY (LEVELS 1-2) - CARE FOR GANKS! (SPAM Q'S TILL 50-60% MANA).
Corrupting due to his Q poke and because it's practically impossible to nuke him down in a single burst. We need all the sustain we can get.
Play with cleanse if the setup with their jungler is too strong (Heca/Galio for example). Galio provides lots of CC but it is fairly predictable. I would play with Ignite but would stay safe on lane and focus more on ganks. Beware! Everytime you gank there might be a Galio ult popping up on your target location (their ADC most of the times), so every time you roam consider it that it will be a 3v3 (unless you finish the job quickly).
Play according to that fact.”
“Start corrupting potion. You can abuse him early with auto attacks combined with the active from the potion. Later on he becomes too tanky for you to kill, so you should avoid any interaction with him. Just stay safe and look for good roams. ”
“In this lane It's mostly a pretty pokey out lane. You have more advantages early due to his high mana usage but he will ALWAYS out damage you in pokes. Use your autos to your advantage and try to push and look for roams. He wont take much damage but you have better pick potential. Save ur charm 100% in this lane for when he dashes towards you. use it and run away. Or to bait and setup ganks. He is pretty easy to gank with you being able to interrupt his dash. Make sure to ping MIA and ward rivers”
“Galio has increased MR along with hp itemization which makes it impossible to one shot him.
You do have range advantage early but unfortunately Galio Q will instantly clear waves while giving him roam opportunities.
There's not really much to do in this match up unless you have jg priority, because both of you clear waves pretty easily.
The issue is Galio will 100% kill you if you misposition, whereas it's impossible to kill him without jungle or incessant trading that puts you in danger. ”
“This champion completely counters your roaming potential if the player playing it has any insight on how to play the map. The lane is easy to play but always keep in mind he can ult anyone who you are trying to kill.”
“Even match up, but Galio has advantage due to his win condition being side lanes instead of mid.
You can do well poking him but he can ultimately just teleport back making it meaningless.
Look to scale, look to hard push wave to deny roam potential.”
“Galio is a very common matchup for Katarina, the best option is going CONQUEROR+BOTH RESOLVE/DOMINATION.
Rushing BOTRK is the best option, but going NASHOR'S WORKS AS WELL.
You will find 3 types of Galio players.
The ones going basic Galio (AFTERSHOCK-TP) pretty easy to fight, just go when he has his keystone and boneplating down.
The other ones going for BURST DAMAGE (DH/ELEC+IGNITE) even easier to face but you must be carefull to take the one on one when you are full hp!
And last the PHASERUSH GALIO, I still havent figured out how to play into that, he engages on you and runs out with PHASERUSH and you have no time to counter-trade.
Just dont trade with him and focus on csing and side-map plays”
“Anti-mage that out damages you early and out roams you. Best chance is to poke him out but be careful his engage is good. Take TP to keep farm high and scale. ”
“Melee champion that is susceptible to ranged poke, being able to cast while moving makes it harder for him to lock you down but he's a literal magic tank after picking up a little hp.
All he really needs to do is survive lane phase to impact sides/team fights.
Syndra still does very well into this match up since you have the anti-engage with E, but you'll need to play team fights better.
If you over commit, you'll basically die to a short cast taunt into knock up combo for 900 damage with one D ring. ”