“Ahri is a champion that thrives on mobility. She is highly threatened by champions that have point-and-click abilities that she cannot dash away from. ”
“Avoid standing near to near dead minions - you will outscale
“His early game threat is his mobility advantage in you, this is the time where you need to play sensible. With no mana costs and spamable abilities, he has the upper-hand so respect him. He is very prone to jungler ganks so it may be best to wait for one, otherwise test him out with some pokes and get a feel for what you can get away with in this match-up.”
“This 'should' be a relatively easy lane for you but be careful of his mobility by using (E) through minons - don't let this panic you into silly trades. You can use your AA to down his passive before you trade.
He is squishy so from level 6+ you should have no problem 100-0 him.
His windwall only blocks your (Q) and your AA. Perhaps max your (W) before (Q) in this matchup.”
“REACTIVE lane, not proactive - the only way to win this match-up is through Yasuo's mistakes. I won't step up higher than the line my ranged minions form in lane to avoid him dashing to me with E. I'll AA him whenever he comes close enough to remove his passive, but I won't waste my spells if he still has minions to jump to and dodge (if I hit anything, I'll proc my passive, as long as I STAY BEHIND THE LINE MY RANGED MINIONS FORM IN LANE). After 6 it's ideal if I'm around half HP and I get hit by a Q under my tower and he gets baited into diving me with R, forgetting I have barrier up. Otherwise he's hard to kill (ahead or not) without jungle help. His W doesn't stop Lux's R.”
“Conqueror and fleet footwork both good options as this is a skill match up. Both of you will be playing for the same powerspikes (PD + IE)
Things to keep in mind here:
Yasuo can windwall your third Q but you can deny his knockups with E2 and R since you can't be CC'ed during this time, so if you play it right, he shouldn't be able to ult you. All of Yone's abilities are skillshots and Yasuo is super mobile, so don't ever use your ultimate if he has minions to dash to. Always try to combine it with a Q3. Yasuo is squishy and Yone has ridiculous burst damage, so you always want to go for the short trades when your E is up and then you back off afterwards. Go for a fake engage to make him waste his windwall and then you can look for a all-in.
“Windwall = Ball stops
Its hard to hit a 900 dash champion and deal with his sustain from omnivamp. Side laning is a nightmare due to wind wall too because he can kill us very easily, but I think this match up is Orianna favored skill wise.”
“very easy match up , just poke and don't fight before lvl 3, your q can go through his windwall”
“He isn't much threat to you, but you will have such a difficult time landing a Rupture on him. Try to anticipate where he will dash. His shield is annoying, so try to keep hitting him here and there to keep it on cooldown. If he manages to ult you, it's time to run because he gains 50% armor penetration and he will cut right through you.”
“Did you know Yasuo's windwall can't block your q or w? Most yasuos don't! Poke heavily, use autos to pop his shield when safe to do so. Standing in your minion wave will result in death.”