“Yasuo is already a coinflip champion, but seeing as you pop his passive with your Q (Making it redundant) as well as being able to cancel his E and R with your W, he's hot garbage. ”
“Recommended: Standard Runes & Ignite
Tips: Your W blocks his Q if you are the first target it hits. He can windwall your Q pull and deny you from getting the Q stacks. Only very experienced Yasuo players know this, but if they do it correctly, it will cripple you severely. You will lose the energy in casting Q and have no way of getting it back.”
“Very slippery so you should not try to fight him too much early. After level 6 you should be able to outrade him with your Q + passive R proc. Steelcaps are good against him aswell.”
“A cannon minion. His level 1 is stronger but you beat him at level 2 from there on out. I like to start Q then W because he can't completely zone you off the wave and just pokes at level 1. At level 2, he gets a dash, but you get a lock down.
Your Empowered W punches straight through his passive shield. Land one Auto to trigger the shield then instantly W. This behavior is standard Renekton habit anyway so no real change.
You can also toggle "Attack Champions Only" so you don't tag a minion as he dashes around. You are strong than him outside of minion waves, but can also use the wave to heal as well. Fighting outside the wave cripples his mobility though.”
“Pretty hard matchup since he is so slippery, not only that but his windwall blocks your Ultimate projective and also the chain pulling people in, so it blocks both parts of your ultimate, With this being said he has to use his windwall early in the fight especially if you land E on him and you can usually dance around it and wait it out to combo him, try your best to punish him early because he isn't very strong until he gets items, early ninja tabi can be good in this matchup as well as randuins omen second or third item, since most yasuo's will get 100% crit making randuins omen super value. Playing around the windwall and saving your ultimate for it to wear off is really the key thing in this matchup.”
“You can not blind his (Q). Purchasing Plated Steelcaps, however, will decrease how much damage this ability does to you. Never run away through your own minions, run through the river/jungle. You will not escape him due to his minion/champion (E) dash. You have a better chance running into his ally with no CC, than you do letting him catch up, using his second (Q) knock up into his (R). You have to predict his tornado and learn to side step. That's all. He lines it up with minions. You want to keep poking and keep tabs on his passive / wind wall which negate all damage and projectiles. If he places a wall, move in between it to hit him from the side as he hides inside it.
“TL;DR - EASY LANE. DON’T ALL IN LEVEL 1/2. FREE AFTER LEVEL 3. STEELCAPS RECOMMENDED WHEN BEHIND OR AHEAD. DON’T TAKE AFTERSHOCK INTO HIM.
Yasuo is a very free matchup in all honesty. Just don’t get outtraded by him levels 1 and 2 as at that point, he is stronger than you. He can sneak in a cheese kill if he is packing ignite so be mindful. After level 3 it is just very easy to run him down. If he has his Tornado, try to save your E in order to pull him in AS he throws it out. This way, even though you will be knocked up, he will be stunned by your E which means he cannot ult you. At that point it is a simple matter of popping Ghost and running him down. Yasuo WILL be able to beat you if you missplay hard though. If you need to pull him in for an all in, try to just E->Insta Q or a W->Q if you are fast enough/are on low ping as Yasuos will try to dodge your Q by dashing into you. Just land your spells and you should be good to go. Even if Yasuo cheeses a few kills early, Level 6 should be free as your ultimate is better than his. If he is putting up a good fight every trade, consider a Steelcaps rush which will shut him down for good. Yasuo will only be able to beat you hyper lategame but as a Darius, you should be trying your best to make sure the game doesn’t get to Lategame unless you are vs a low DPS comp.”
“Yasuo is an absolute nightmare for Gnar. His E can be used indefinitely as long as he has minions to use it on. Because of this, Gnar’s only option to stay at a range is to step far from his own minion wave. The best time to trade with Yasuo is when he has no minions to E through. Watch carefully for when Yasuo has his tornado. Yasuo’s W will eat Gnar’s Q and put it on the full cooldown. It’ll also stop Mega Gnar’s Q from travelling. Rush Ninja Tabi.”
“This is an easy lane if you land riposte. If he is good he will try to dash from your riposte but try to read him. Predict his Q nado and his E Q dash knock up on you to riposte and deny him his ult. If you are losing lane rush tabis or even executioners if he is building BORK. ”
“Easy if you survive until lvl 6.
Timing your R in this matchup is VERY important.
For the most part you should focus on Auto attacking him to death rather than spamming Q since it is incredibly hard to land Q's against him.”