“This guy is tough, he might shove you in the first two waves and after that its pretty tough to actually deal damage to him. I'd look to roam whenever you can. Difficult to kill without both sums being up.”
“Start hook because he wont walk up close enough for E and look for a hook. After 3 you can W up to him into either ability or e through the wave into a hook on him. Watch out for his E because he still does good damage. You will need hexdrinker if he gets ahead.”
“Corrupting Potion because Intensive Poke and sustain is heavily needed. Biscuits MIGHT work too but I'd rather have Minion Dematerializer.
Ring + 2 Pots also work because you will be able to kill him pre 6 as he actually needs to get a bit close to minions to last hit. It is a very easy matchup because his E is predictable and post 6 you can just keep your W for his R. Get boots if you cannot dodge his E. If you still cannot dodge his E roam, he can push as good as you if not better but he cannot roam and his follow(s) will be slow. Be careful of him when he follows because of his ult. In teamfights you can disrupt as well his ult with your W. Usually winnable matchup due to his inability to deal consistent damage pre 6 when you get too close. Learn his Q pattern in the first levels and you should be fine, hitting Vel'Koz Q's consistently is extremely difficult and you can predict it without fuss if you focus a bit. ”
“Vel'koz is only really hard if you let Vel have his way. Try to stay within minions so he cant snipe with his q. But not close enough to were his knock-up is instant and he can get free passive off you with E, W combo. At 6 his mobility is crazy terrible so you can have a jungler come in for a guarantee kill if you are having it rough. Other than that his push is pretty weak early and you can try to push him into turret if you feel like it. Fighting for early control with your jungler will help push advantages. Looking for roams is the easiest and safest way out of this lane.”
“Similar range, however its easier for Velkoz to find a kill window.
You can still one shot Velkoz unless he has barrier.
The issue is if he ever lands two Qs in lane, he can just laser you to death if you try to combo him.
Verdant Barrier angle.”
“Velkoz is possibly hardest matchup, that you might have against any mage-type champion. Main reason is, that his damage output with full combo is insane and even if you build MR, it will not save you against his true damage. Last biggest thing is, that you don't have any interrupt for his ult, so if he manages to land combo, you are most likely dead. In this case just farm up and try to not get killed. You can poke a bit from behind, but don't get into his E range if possible. When you hit level 16, you should be able to win game through pure poke, because your range is just incredibly high compared to his, but mostly it's not easy to get there.”
“Matchup very similar to Xerath. The difference between those 2 is the fact that vel'koz has MORE kill potential in lane because he falls off as the game progresses. You have to focus on dodging his E(a displacement ability) that can hold you in place for him to land his entire combo, and his Q(his poke ability with a slow). If you get hit by any of those, he can burst you down with his ultimate. I suggest rushing tier 2 boots ASAP (usually right after lost chapter is completed). His Q can be body blocked, so stay in the minion wave to dodge it easily. Even though he has the range advantage, you outscale him hard, so you don't have to force anything in the laning phase. Glacial Augment vel'koz is also really popular atm. Phase Rush is a good counter to the slows (from his abilities and items)”
“Mercs are a good first item here since it will allow you to dodge his spells alot better.”
“Outranged, don't even bother trying to fight this champ because you'll get knocked up and lasered into the grey screen.
“This champ outranges you. It's almost impossible to lane against. Try to avoid as much as possible his pokes and sustein your health until jungler ganks you. Revide his pokes with your W and E (your range abilities)”