Mid Lane 47.96% Win Rate65% Pick RateMel Mid Lane Counters: 42 counter champions
Counter RatingCounter rating is an expression of how strong or weak a counter is based on win rate, kills, and deaths, as well as early laning advantages or disadvantages. A higher number means an easier laning phase against that champion.
Counter RatingCounter rating is an expression of how strong or weak a counter is based on win rate, kills, and deaths, as well as early laning advantages or disadvantages. A higher number means an easier laning phase against that champion.
Tips Against Mel in Mid Lane Tips Provided by MOBAFire Guide Authors
Allyooops says “not fun matchup q overtuned but its good to note that the second part of your q on qiyana will not get reflected because it is not a projectile so her w has a bit of counterplay”
Soft Headpats says “More testing required*
Her poke in lane is extremely annoying since she can ignore the minion wave, plus she has good waveclear early on to match you if you choose to shove. Her W is also extremely annoying for Hwei since almost all his spells are projectiles with cast times that travel relatively slowly. Using EW to force her to burn W keeps you safe from your own spells and forces her to use W or be rooted. Other than that, you still excel in teamfights whereas she is mediocre, plus you provide a ton of utility, so play with your team and keep track of whether she's used W or not.”
Hexeria says “[Weak in the early game so a easy matchup for Galio.] [She can only reflect your Q, while she still get stunned by all your other spells.] [Best Item against her is Hollow Radiance, so try to get that as fast as possible and she cant copy your clear and roam speed.] [Fighting against her should also be easy since she has only her E to keep you at distance.]”
xumi_k says “It's okay. You win early game. She is a counter for immobile mage/adc. Her W reflects projectile spells (Irelia's E, R and maybe W) They all don't do much damage and she often won't have time to react on your E if you land it fast enough or surprise her. Mel’s W has a very long CD early game. Her shield lasts 3 seconds. You can bait it easily, by landing first E and if she uses her shield, wait until it’s over and stun her with second E. Even if she's fed you can destroy her once have Wit's End and BOTRK. Be careful of her ult, once her passive mark above your champ is red, her ult executes you. If you dodge her root, you can all-in her easily and it's a guaranteed kill as she's immobile and all-in dependant. ”
SurferKiller says “Mel is very similar to Diana in playstyle. Play as safe as you can until you are level 9, then she does nothing against you. Make sure she used her E recently before you fight her.”
Demonsedge90 says “Her solar snare and radiant volley are potent ways for her to poke you down when trying to walk up for minions. Also, be on the lookout for rebuttal, which appears as a spherical shield around her that reflects projectiles and ranged auto attacks, as this could seriously backfire on you when trying to hit a dark sphere-scatter the weak combo or even finish her off with unleashed power.
This matchup is winnable, but it might require some jungle assistance, depending on how well she fights you.”
Divine Azir says “At the time of writing this (S25.1.2), Mel is simply OP vs. other ranged champions. She is a lane bully (think Hwei on steroids) but unlike Hwei has an exploitable weakness. You win with smart wave management and macro. You also generally win the 2v2. [I anticipate this ranking to fall pretty low as she receives more nerfs.]
â‘ Mel's main threat comes from her Q poke. It has insane range (1220 units!), is impossible to dodge, and stacks her passive. However, it does little damage on its own early (it all comes from her passive), meaning you can sustain yourself very easily in lane by taking healing runes. Take TP so you can more easily abuse wave management. Early boots are a good buy to avoid the full Q stacks and abuse her poor mobility.
② The longer you stay in lane, the more Mel-favored the match becomes. Luckily, Mel has terrible wave clear and doesn't farm well under turret. Stand outside of the wave and try to push her in early. This will let you freeze on the rebound, setting up for your jungler. After level 6, you can slow push into her on repeat to roam. She has weaker skirmishing and team fighting than you do.
③ Mel cannot reflect any of your abilities with her W, but she still has invulnerability. Luckily, it has a long cooldown. Your general approach to the 1v1 (after 6) is to force out her W by drifting at her with full health; then, you can all-in her when your E comes back up. I advise not trying to 1v1 her unless you have severe advantage, but if you're feeling confident you can take barrier instead of TP to survive her ultimate.”
ShokLoL says “Mel is a bit of a pest but she shouldn't actually be able to push you out of lane unless you get hit by too much damage for free. Take fleet and rush swiftness boots, and try regain control of the wave whenever she's on cooldown. Be careful because she can W (and reflect) your R. You should outscale if you farm well.”
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