“TL;DR - BORING/SKILL MATCHUP. DON’T EAT POKE FOR TOO LONG. TAKE SECOND WIND AND DSHIELD/TRIPLE REJUV BEADS AS A STARTING ITEM. MERC BOOTS RUSH IF YOU THINK YOU CAN KILL HIM. SPECTRE’S COWL IF YOU CAN’T DEAL WITH HIS POKE. CONQUEROR WORKS BUT PHASE RUSH IS BETTER. IF KENNEN DOESN’T TAKE PHASE RUSH, JUST STOMP HIM WHEN HE PUSHES UP. TRY TO LAND YOUR W ON HIM WHEN HE USES LIGHTNING RUSH. FARM UP AND DON’T DIE TO HIM IN LANE. TELEPORT IS NOT BAD INTO HIM IF YOU KNOW YOU CAN’T KILL HIM. FREEZE THE LANE AND THEN RUN HIM DOWN IF POSSIBLE. TRY TO SPLIT PUSH VS HIS TEAM.
Kennen is notoriously known as being one of Darius’ hardest matchups and it is somewhat true. The bad thing about s10 is that Kennens will be taking Phase Rush instead of Klepto now. This means that even if you pull him, he can stun you and be 50 lightyears away from you with the movespeed he gets from both E and Phase Rush. His poke is pretty laughable compared to other ranged matchups and his all ins are very terrible. Try to get as much HP regen as possible. By this I mean Triple Rejuv beads and Second Wind. Try to farm up while sustaining. I’d recommend a Merc boots rush along with tenacity from runes but Spectre’s Cowl is a better purchase as it gives you a ton of sustain vs his poke. Conqueror is an okay choice and you can take it if you want to but is overkill into this lane IMO. Phase Rush works the best into him, as it actually gives you a CHANCE to catch up with him. I’d recommend going Phase Rush, Unflinching(along with second wind) AND buying Merc boots which might be enough to chase him down if he pushes up too much. But it will be tricky nonetheless. If he plays properly, this is going to be a very boring lane as none of you have too much kill potential on the other. Try to farm up and itemise properly. One thing to keep note of is that Kennen is a monster in teamfights thanks to Zhonya’s Hourglass. It lets him face tank your entire team and stun everyone while being invulnerable which honestly has little counterplay other than having a champion with good and fast disengage (Gragas, Lee, Janna). I’d recommend trying to splitpush into his team and force him to match you. It might be a good idea to take Teleport into Kennen, as it allows you to Splitpush without your team having a TP disadvantage lategame. You scale much better as a duelist than him so keep that in mind. If the Kennen goes AD, the lane is going to be even more difficult as he is going to have a 5 second CD on his E which makes him impossible to catch. But on the bright side, he will be much worse in teamfights. Overall, just be patient and keep an eye out for positioning mistakes.”
“Extreme: The opponent has kill pressure on you in major portion of the game, while you have none.
More information found below.”
“Playing aggressive against him early and shoving him under his tower tends to be the better option, as he suffers from the same effect we have when pushed in. However, this makes it even worse for us due to his ability to dash and stun us when he gets assistance from his allies. Side step his abilities and try not to get too close when you are hit, as he can stun you. If you are under your tower, and he decides to all in you with his (R) it would be wise to have a stopwatch in the early game, if you wanna be extra cautious. When he uses Zhonya's Hourglass and & tries to flash away shroom his feet immediately. This goes for any other stasis champion. They no longer can flash out of setting it off as they changed how it interacts scanning. ”
“He has VERY big teamfight presence and control with his ultimate. Do not get caught in it in teamfights and you will be relatively fine. Very annoying when he runs away with W, but do not chase.”
“Kennen is just annoying in lane and hard to kill but he shouldn't really kill you either, early merc treads can be good since he has a lot of CC, flash E can also secure you kills in this lane, but you probably won't be going for many normal E's unless he gets out of position or you bait him in well. Both champs scale pretty decently in teamfights but he can't do anything against your splitpush pressure in a sidelane so simply push him in and look for roams and tp plays in the mid game.”
“Kennen can be either AD or AP. If the kennen is AP then this match-up is going to be easy for you, you're going to want to keep the lane in the middle if you can and try to poke him down with Q's, if he is ever in range to W you're going to want to do it because he doesn't have good all-in, he is mostly poke. If it's AP kennen then your first item should be spirit visage, once you get spirit visage he should do very low damage to you allowing you to win trades.
On the other hand if the kennen is AD then you're going to have a bit more trouble, he will push you into turret and poke you down while farming under it, try to get ninja tabi's on your first back since AD kennen is mostly all auto attacks. AD kennens usually buy a frozen mallet and blade of the ruined king, do not try to 1v1 him when he has these items because he will just kite you forever while doing consistent damage with his auto attacks, AD kennen is not very good in teamfights but is a pretty good split-pusher so you're going to want to try to have good TP's into fights and try to force things out of lane before he splits your lanes.”
“Kennen is quite the counterpick for Yasuo. Just be aware of his passive and his W passive and do not go for trades if he has 1 passive stack on you because you will lose it. You can rush mercs into PD on this lane, but still play it carefully.”
“I haven't faught a top lane Kennen yet but I faced him as Ahri in mid once. His poke is dreadful even to her. This means hell for top laners. The mobility and poke Kennen has is metaphorical cancer. He also has a lot of stuns when he ults so Legend tenacity is a must pick rune. Mercs will help also.”
“OH GOD OH NO OH GOD OH NO
If you win lane you're a God or he's first time Kennen. Dodge his Q and try to play as passive as you can, no point trying to flip him because he'll zoom away.”
“He is Exactly the same as Gnar, avoid his third ability from hitting you so you dont get stunned.
At level 6 its your turn.”