“Recommended: Standard Runes & Teleport
Tips: Your W blocks his R-enhanced AA and his CannonW-AAs. Passive shield his Q and AA poke. Engage when he transform from Hammer to Cannon, because then he doesn't have access to Knockback-E during the trade.”
“Jayce has been one of the hardest counters, for quite a long time. He has range, gap close, CC, mobility and better wave control and better burst. Avoid getting into an extended fight with Jayce, keep your distance and use minions to body block his (E) > (Q) range combo. Never let him get behind you, he will CC into lane cutting off your only route for escape. Maxing your (Q) can help with poking him from a distance as you want to not get too close. Also be aware that good Jayce players will (Q) > (E) in fast succession making it really hard to dodge his combo. He tends to fall off in comparison to our burst unless he purchases Maw of Malmortious.
“Poke, Range and CC is what makes him Stupid to deal with. He also has an easy Burst-combo basically making a Ranged Pantheon.
Corrupting Potion is your starting item to get through the laning phase.
Don't fight him without your Jungler and keep the Wave Frozen to make Top-lane easier to gank for your Jungler.
Parry his Knockback.
“Yorick is a classic Jayce counter
D-Shield + 2nd Wind is key.
Jayce will poke you alot early, farm up and scale a bit.
Jayce has no dash (except his Q in hammer form), so if he gets trapped inside a wall he has to Q a champion/minion outside the wall, flash out or he dies.
“Can vary largely on whether or not you get camped. If you get camped this lane can be a nightmare, however I would start E against him instead of Q like how you would against other range matchups. He will look to poke you out at level 1 and jump on you with his Q in melee form this is when you want to stun and auto him. Once it pushes under your tower you can stack your passive and when it pushes back, if you have your passive stacked and you land an E you absolutely destroy him. After level 3 try to use your W on his Q (either the empowered EQ or the melee Q) as it is a bulk of his damage and you should be fine. It gets even easier at lvl 6 because he does not get a real ultimate and opening with your ult makes it easy to hit your E on him.
“TL;DR - SKILL MATCHUP IN HIS FAVOR. DODGE HIS POKE. RUSH STEELCAPS. CONQUEROR IS BETTER FOR CLOSER FIGHTS/IF THE JAYCE IS GOOD. DONT FIGHT BEFORE LEVEL 3. TRY TO FIGHT AT LEVEL 6.
Jayce is not too strong in the meta at the moment but a great Jayce player can make him work anyway. Read the Ranged Matchup Playstyle I have written below for a good idea on how to play against all ranged champions. With Jayce, it is recommended to go for an early Steelcaps rush as that will completely gut him. Most Jayce players opt to go for Lethality early on in order to snowball too which would be negated by Tabis. Against Jayce, Conqueror is a must as you won't be building damage early.
Try to dodge his skillshot poke early on and get used to it. It does a LOT of damage, even if the Jayce is inting. Being poked down like that can lead to him just killing you in a single combo which is sometimes just sad as you watch yourself try to crawl to him and he knocks you back and puts you down with autos. His form change has a cooldown so you can try to play around him not having access to his melee form if possible.
The most important thing when fighting a Jayce is positioning. He is a VERY good trader and E->AA->W->Q Combo is just not going to cut it as he will just dash to you, knock you away, go ranged form, auto you 3 times and then fire his blast at you. And at a closer range like that you will not be able to dodge it which will just lead to you getting pushed out of lane. What you have to do is to just all in him every chance you get. Just drag the fight out. What you have to do is E and then just walk behind him or walk between him and a wall. It is no problem if he knocks you back before you can. Just try to make sure that you E or W him. Darius’ abilites are unstoppable so even if Jayce knocks you back, the slow/pull will still lock him in place which gives you time to catch up to him with ghost. If the E WORKS however, don’t use AA or anything. Just walk behind him and THEN do you combo. He will either A, Flash+knock you back for a disengage or B, knock you back behind him and start kiting you. Ghost will help you catch him at this point. You will probably be able to catch up to him regardless and kill him anyway. A Steelcaps rush helps in a situation like this as it prevents him from killing you before you catch him. If you need even more tankiness, buying and sitting on a Chain Vest is great.
A Jayce matchup is somewhat oppressive early on but he really should stand no chance after level 6. Just try not to die to him.”
“Jayce is pretty hard early game but the longer the game goes the easier this matchup gets, and since Urgot is ranged with a pretty safe kit (having an escape + shield) you should be able to survive, try not to trade with him very much early game and dodge his Q's the best you can. once you have Black cleaver + ninja tabis you should be able to win 1v1, you can also go Q max in this matchup if you're wanting to play more safe and just looking to poke him out of lane since you shouldn't be all inning or trading much early game.”
“Scary Matchup due to jayce being able to do TONS of burst damage while also having good poke/sustain damage.
Take Resolve page vs Jayce and just play safe till you see an opening. ”
“Level 1, Jayce can zone you out of your entire first wave. It is recommended to use ghost on 1 when he does this and force your way to the minion wave by autoing him (he takes your auto damage as well as minion aggro). It may sound troll, but by doing this it stops him from completely harassing you out of wave 1, you get your xp and get a decent trade, considering you have 4 pots. Ghost cd is 180 seconds, and it is normally never used until at least level 6, so using it early won’t set you back at all. Do not be afraid to use it for benefits early, the cdr is short and it is there to be USED a lot (it is also used to beat the enemy players flash cd, as flash cd is almost double that of ghost, so if you trade flash ghost with someone that has flash, your ghost comes up a lot faster and can be used for an all in earlier before your opponents flash comes up). Post sheen level 6, you should win every all in, and just scale into teamfights later. He doesn’t outscale nor out split push.
“Skill matchup, if you can W him as he jumps in you win trade. Dodge Q + E combo.”