“Fleet footwork with resolve tree + doran's shield + cleanse. This setup gives you enough sustain to survive her early poke. The problem is the fact that she has point and click CC + burst that makes it really hard for you to do anything in the lane. You want to rush wit's end ASAP so she won't be able to burst you down in a single rotation. Mercury treads can also be a good idea here just for the added safety. Once you get out of laning phase and reach the wits end + boots + phantom dancer this matchup becomes easy as you will have way higher DPS than her. ”
“Annie has been known to be one of the more unfavorable matchups against Ahri. She has better auto attacks and high guaranteed burst damage with a free stun. Play very safe in this lane due to her being able to setup ganks for free almost like a Twisted Fate. It's best if you can get Junglers help for this due to her pushing with Q. Keep ur distance after 6 or else you will be punished Severely. I recommend going Merc Treads into this, With possible double MR runes and after that she can't really one shot you without Ignite.”
“Annie's immobile and very predictable and you're highly mobile and able to duke her Ultimate. She is a hard matchu-up due to her insane burst damage and stuns. If she ults you and gets her stun off, it is highly likely that you will die. Try to E out of combat and re-evaluate the fight. Farm and Roam in this lane. Remember, Annie's stuns are not consumed if her Q spell doesn't hit you, example should you use E to avoid it. ”
“Use your ball to zone Annie as much as you can but be mindful of yours and her mana reserves. By doing this, you can make it very difficult for Annie to farm and harder for her to harass you. Your (E) can absorb a decent amount of Annies damage in the laning phase. You can try to punish her for being out of position but be careful when doing so and keep an eye on how many stun stacks she has. If you have taken barrier, combined with your (E) will really help you out if / when she tries to all in you after level 6. She will likely look for roams, be sure to either follow her or warn your team.”
“Early on Annie likely won't have much kill pressure against you, but once she hits level 6 she can burst you, so play safe once she hits 6.”
“Pre-6 be careful her about her stuns. If she doesn't have it, it's no problem to go and harass her with your W autoattacks. Post-6 the only threat is her flash R combo with full burst and ignite, even though again, if you build negatron and stand behind, while harassing her from range, there is not much she can do against you.”
“Annie is very strong right now but her kit isn't particularly strong against you. This is only even due to her being overtuned in damage. You can shove her in and leave her to farm under tower while you help the team as you should and she shouldn't really have an answer to this playstyle.”
“She has good engage and dmg, her speed and cc can be a pain as well as dmg reduction to make trading rough. Pre 6 generally you win but post 6 if she gets ahead can be rough. Play post 6 depending on how the lane goes. Exhaust or barrier recommended. ”
“Its irrelevant how well you perform when this champion flash ults, removing you from the game. Merc treads are a necessity for survivability hurting your damage output.
However, she's an extremely telegraphed champion which makes it easier to combo her on your own terms.
Jungle match up is very important for this one :(
Track stun counter to know when your trade is optimal, look to harass during her Q charging on minions. ”
“Annie's immobile and very predictable but this doesn't make her an easy match-up for Akali. She has insane burst damage and multiple ways of stunning you. If she ults you and gets her stun off, it is highly likely that you will die. Tibbers does AOE damage so hiding in your shroud will not save you from his damage. Her (W) can also hit you while you are in your shroud. Farm and Roam in this lane. Try only engage on her if her stun is down, otherwise you are likely going to die.”