“You can go aggressive whenever her E:Scatter the weak is on CD, because this is the only way she can reliably land her spells on you. Without it she won't be able to keep up with your mobility. Pre-level 6 you can use your wind wall to dodge her E:scatter the weak. Most of her abilities can be dodged with Sweeping blade. After lvl 6 do not use Wind wall to block her Scatter the weak, when her ultimate is up. She gets a huge damage spike when she hits 6, so you always want to save your wind wall for her ultimate. ”
“This is not going to be fun. She out-ranges you by a LOT. This is a really difficult match-up and you will need ganks to gain any kind of advantage. I generally rush Banshee's Veil in this match-up. Play as safe as possible but remember she can even hit you when under your tower. You will need some MR ASAP ..
Syndra can pick Tibbers up with her (W) Force of Will and throw him out of the fight or back onto you which will deal damage to you both.
On the plus side, she is also squishy and immobile which makes her susceptible to ganks.”
“Lots of people struggle with this matchup but it isn't too bad. You should take E level 1 if you are unsure of your ability to dodge her Qs. You can win trades with her early since overall your abilities are easier to land than hers. The only way to really lose a trade is to allow her to land a stun on you. Late game is much easier for you than it is for her as well. You can Ult her whole team and she can only Ult one of you. Respect her level 6 greatly and wait for jungler pressure. Even at full health a combo from a level 6 Syndra can just kill you.
Recommend: Barrier and Vs. AP Assassin Build”
“Take cleanse or barrier. Syndra is very oppressive and has very high kill pressure in lane. Keep track of her dark spheres and how she moves, so you can dodge her stun. Rushing merc treads against her is a must! ”
“Ekko can easily win this matchup. Syndra struggles a lot against mobile champions like Ekko. Your E cd is really low compared to her stun, so you can constantly jump on her over and over. You can also deny her ultimate damage with yours. It becomes even harder for her when we get to midgame, because she CAN'T survive against you in the sidelane. ”
“I'll farm and poke safely with E while being mindful of the balls on the ground and not being at an angle where she can E me into a stun. When I land a Q I'll go for the E-R, but I won't step up for any passive procs unless I'm 100% sure it will kill her (if it doesn't, my position/movement will be telegraphed and she'll have an easy time stunning me, possibly costing my my flash/barrier/life). Zhonya's can be a helpful too in denying her R damage, but as a general rule I'll avoid being that close for her to R.”
“She's also a lane dominant champion like Orianna. Rush mercury treads right after lost chapter, and have cleanse as your secondary summoner spells so you don't get comboed to death whenever you're stunned. Her Q cooldown is short even early game, so play around that and don't give her free hits. She MUST win the laning phase because she gets outscaled, so your only job is to play passive if you can't win. ”
“if you dodge her stun go all in if there is no huge wave of minions, if she ults you , your w can block it”
“She beats everyone in lane, however she will never match you in the sidelanes. She has more range than you and she's stupid broken so get some MR.”
“Dodge everything! Or your screwed. Build boots first or if you're confident build dark seal for sustain + Spirit Visage if you are unconfident which I don't blame ya. Poke her with Q's as this will signal her to use her abilities. What I tend to do is pressure with poke and dodge her AOE Attacks to make Syndra use mana. If she has no mana, it means no damage. Simples!”