“(veja o tópico Matchups para mais informações de como enfrentar Syndra).”
“Start Q and look to hook them and get autos. Post 3 just walk or W up to them then hook or stun them, release your hook asap because they can cancel it with their shove. Immobile, susceptible to ganks and squishy. Roam if they play under tower. Take hexdrinker if you don't stomp them because they do a lot of damage with their R and it's a point and click.”
“Start Doran + 2 Pots if 1) You think you can outplay her and hit your W's to generate a kill at levels 3-5 or 2) You think she will burst you down post 6 (get an extra ring).
Start Corrupting if you think you will not hit your W's (or you will get poked down) and you rely more on wave clear/spammy poke (you will be way more squisher but more durable -- this is recommended if you are sure you will not get hit by CC spells and instantly die).
Go for the kill pre 6 - try to predict her E's but if she's good she'll know how to instantly E you and that'll be difficult and next to impossible to dodge. Good thing is that happens only at the highest elo.
If you dodge E levels 2-5 you have free time to do face damage so work around that. Post 6 if you are not super ahead or she IS ahead try to get some magic resist because her ult will just melt you.
If she has no R (she used it somewhere else or used it before without killing you) she becomes a relatively easy to kill target - just be careful of her E ! If you dodge that it's over. Her level 1 matches yours on Q poke (might even be better if she sticks behind minions properly), but on a close fight if you position properly your full Q's will triumph. When using WE expect an E to come from her to negate your damage followup and kill potential.
Pick Barrier if you feel you are going to get outplayed by her R.”
“Take cleanse or barrier. Syndra is very oppressive and has very high kill pressure in lane. Keep track of her dark spheres and how she moves, so you can dodge her stun. Rushing merc treads against her is a must! ”
“If you can avoid the stun you're golden. Banshee's veil can be worth it if she gets a lead”
“Syndra has always been a rough matchup, what she lacks in mobility she makes up for in damage. Try to get lvl 2 faster than her in this lane by shoving wave and weaving her q's out of minions. If you can succeed and get early trades with pressure of charm or landing it, roll with ur advantage and go for an early kill. If not you may have to play the lane very safe until a jungler can come due to her naturally pushing the lane. I suggest Negatron TECH into this matchup or even Merc treads. It will go wonders”
“Low mobility means you can punish her, but if she ever lands a Q/E you will literally die.
Verdant barrier rush if you fear for your life.
Otherwise go full AP and try to one shot her from range.
PLEASE GO VERDANT BARRIER.”
“It might be quite surprising, but Syndra actually is not that hard opponent to deal with. Be careful if she is too aggressive early and try to make short trades against her if she misses her abilities or if she uses them for farming purpose, but respect her. Once when you get your negatron, she shouldn't be able to oneshot you with single stun and R combo, which will allow you to farm up your early magic penetration. Once when you have it, you should be able to win any kind of long-distance trades versus her and once when you hit level 16, you will be able to kill her before she even manages to reach you.”
“She's also a lane dominant champion like Orianna. Rush mercury treads right after lost chapter, and have cleanse as your secondary summoner spells so you don't get comboed to death whenever you're stunned. Her Q cooldown is short even early game, so play around that and don't give her free hits. She MUST win the laning phase because she gets outscaled, so your only job is to play passive if you can't win. ”
“Not really an extreme threat, but the early game can be tough if you can't dodge her abilities.”